From b3eeb5a8dcdb91d47037234540c5045cdfb9977a Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Sun, 23 Sep 2007 23:55:29 +0000 Subject: * Purged 'Regions' code pending Agent layer grok. * Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest. --- OpenSim/Region/ClientStack/RegionApplicationBase.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/ClientStack') diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index df8d747..a1ec4e3 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs @@ -70,8 +70,6 @@ namespace OpenSim.Region.ClientStack Initialize(); - ScenePresence.CreateDefaultTextureEntry(); - m_httpServer = new BaseHttpServer(m_httpServerPort); m_log.Verbose("Starting HTTP server"); @@ -112,7 +110,6 @@ namespace OpenSim.Region.ClientStack scene.PhysScene = GetPhysicsScene(); scene.PhysScene.SetTerrain(scene.Terrain.GetHeights1D()); - scene.LoadPrimsFromStorage(); //Master Avatar Setup UserProfileData masterAvatar = m_commsManager.UserServer.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName, scene.RegionInfo.MasterAvatarSandboxPassword); @@ -128,7 +125,9 @@ namespace OpenSim.Region.ClientStack scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero; //TODO: Load parcels from storageManager } + scene.LandManager.resetSimLandObjects(); + scene.LoadPrimsFromStorage(); scene.performParcelPrimCountUpdate(); scene.StartTimer(); -- cgit v1.1