From 915593bfbc2f0d6729efe4dfe8d4c8a3f0fc9fbe Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 21 Nov 2008 21:16:42 +0000 Subject: * refactor: Rip out SOP inventory from the partial into a separate class * SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date --- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ClientStack') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 978a2da..9874886 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -4998,7 +4998,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) break; - TaskInventoryItem ti = part.GetInventoryItem(itemID); + TaskInventoryItem ti = part.Inventory.GetInventoryItem(itemID); if (ti == null) break; -- cgit v1.1