From 7c2f8e2ee94529d317dba83fa52c6624af989270 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 26 Nov 2008 16:56:57 +0000 Subject: * Get rid of the phenomena where the avatar sometimes reverts to the stand animation when flying across borders * Applies to both standalone and grid mode * The slight retardation on border cross remains - this is a separate issue --- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'OpenSim/Region/ClientStack') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index cff47b5..7c66599 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -664,6 +664,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP { info = packet.Type.ToString(); } + Console.WriteLine(m_circuitCode + ":" + direction + ": " + info); } } @@ -2236,6 +2237,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId) { + //m_log.DebugFormat("[CLIENT]: Sending animations to {0}", Name); + AvatarAnimationPacket ani = (AvatarAnimationPacket)PacketPool.Instance.GetPacket(PacketType.AvatarAnimation); // TODO: don't create new blocks if recycling an old packet ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1]; @@ -2339,6 +2342,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP loc.Index = ib; loc.Header.Reliable = false; loc.Header.Zerocoded = true; + OutPacket(loc, ThrottleOutPacketType.Task); } -- cgit v1.1