From 62325829ecab7d956416ff0450faa3f90f267e6c Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 19 Jul 2011 05:14:58 +0100 Subject: comment out all kinds of debugging guff --- OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/ClientStack') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 00115cc..a34ad62 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -11224,8 +11224,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (multipleupdate.AgentData.SessionID != SessionId) return false; - m_log.DebugFormat( - "[CLIENT]: Incoming MultipleObjectUpdatePacket contained {0} blocks", multipleupdate.ObjectData.Length); +// m_log.DebugFormat( +// "[CLIENT]: Incoming MultipleObjectUpdatePacket contained {0} blocks", multipleupdate.ObjectData.Length); Scene tScene = (Scene)m_scene; @@ -11247,9 +11247,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP } else { - m_log.DebugFormat( - "[CLIENT]: Processing block {0} type {1} for {2} {3}", - i, block.Type, part.Name, part.LocalId); +// m_log.DebugFormat( +// "[CLIENT]: Processing block {0} type {1} for {2} {3}", +// i, block.Type, part.Name, part.LocalId); // // Do this once since fetch parts creates a new array. // SceneObjectPart[] parts = part.ParentGroup.Parts; -- cgit v1.1