From 61b537215328499155c58f46e6338d459aba87ec Mon Sep 17 00:00:00 2001
From: John Hurliman
Date: Tue, 6 Oct 2009 12:13:16 -0700
Subject: * Added missing references to prebuild.xml and commented out the
LindenUDP tests until a new test harness is written * Clients are no longer
disconnected when a packet handler crashes. We'll see how this works out in
practice * Added documentation and cleanup, getting ready for the first
public push * Deleted an old LLUDP file
---
.../Region/ClientStack/LindenUDP/IncomingPacket.cs | 17 ++-
.../ClientStack/LindenUDP/LLPacketThrottle.cs | 128 ---------------------
.../Region/ClientStack/LindenUDP/LLUDPClient.cs | 56 ++++++++-
.../Region/ClientStack/LindenUDP/LLUDPServer.cs | 103 +++++++----------
.../Region/ClientStack/LindenUDP/OutgoingPacket.cs | 14 +++
.../Region/ClientStack/LindenUDP/ThrottleRates.cs | 23 ++++
.../LindenUDP/UnackedPacketCollection.cs | 49 +++++++-
7 files changed, 195 insertions(+), 195 deletions(-)
delete mode 100644 OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
(limited to 'OpenSim/Region/ClientStack')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/IncomingPacket.cs b/OpenSim/Region/ClientStack/LindenUDP/IncomingPacket.cs
index dc0d62a..90b3ede 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/IncomingPacket.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/IncomingPacket.cs
@@ -32,11 +32,26 @@ using OpenMetaverse.Packets;
namespace OpenSim.Region.ClientStack.LindenUDP
{
- public struct IncomingPacket
+ ///
+ /// Holds a reference to a and a
+ /// for incoming packets
+ ///
+ public sealed class IncomingPacket
{
/// Client this packet came from
public LLUDPClient Client;
/// Packet data that has been received
public Packet Packet;
+
+ ///
+ /// Default constructor
+ ///
+ /// Reference to the client this packet came from
+ /// Packet data
+ public IncomingPacket(LLUDPClient client, Packet packet)
+ {
+ Client = client;
+ Packet = packet;
+ }
}
}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
deleted file mode 100644
index 52effc5..0000000
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
+++ /dev/null
@@ -1,128 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-namespace OpenSim.Region.ClientStack.LindenUDP
-{
- public class LLPacketThrottle
- {
- private readonly int m_maxAllowableThrottle;
- private readonly int m_minAllowableThrottle;
- private int m_currentThrottle;
- private const int m_throttleTimeDivisor = 7;
- private int m_currentBitsSent;
- private int m_throttleBits;
-
- ///
- /// Value with which to multiply all the throttle fields
- ///
- private float m_throttleMultiplier;
-
- public int Max
- {
- get { return m_maxAllowableThrottle; }
- }
-
- public int Min
- {
- get { return m_minAllowableThrottle; }
- }
-
- public int Current
- {
- get { return m_currentThrottle; }
- }
-
- ///
- /// Constructor.
- ///
- ///
- ///
- ///
- ///
- /// A parameter that's ends up multiplying all throttle settings. An alternative solution would have been
- /// to multiply all the parameters by this before giving them to the constructor. But doing it this way
- /// represents the fact that the multiplier is a hack that pumps data to clients much faster than the actual
- /// settings that we are given.
- ///
- public LLPacketThrottle(int min, int max, int throttle, float throttleMultiplier)
- {
- m_throttleMultiplier = throttleMultiplier;
- m_maxAllowableThrottle = max;
- m_minAllowableThrottle = min;
- m_currentThrottle = throttle;
- m_currentBitsSent = 0;
-
- CalcBits();
- }
-
- ///
- /// Calculate the actual throttle required.
- ///
- private void CalcBits()
- {
- m_throttleBits = (int)((float)m_currentThrottle * m_throttleMultiplier / (float)m_throttleTimeDivisor);
- }
-
- public void Reset()
- {
- m_currentBitsSent = 0;
- }
-
- public bool UnderLimit()
- {
- return m_currentBitsSent < m_throttleBits;
- }
-
- public int AddBytes(int bytes)
- {
- m_currentBitsSent += bytes * 8;
- return m_currentBitsSent;
- }
-
- public int Throttle
- {
- get { return m_currentThrottle; }
- set
- {
- if (value < m_minAllowableThrottle)
- {
- m_currentThrottle = m_minAllowableThrottle;
- }
- else if (value > m_maxAllowableThrottle)
- {
- m_currentThrottle = m_maxAllowableThrottle;
- }
- else
- {
- m_currentThrottle = value;
- }
-
- CalcBits();
- }
- }
- }
-}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index f2e76d3..871e8e8 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -33,16 +33,40 @@ using OpenMetaverse;
namespace OpenSim.Region.ClientStack.LindenUDP
{
+ #region Delegates
+
+ ///
+ /// Fired when updated networking stats are produced for this client
+ ///
+ /// Number of incoming packets received since this
+ /// event was last fired
+ /// Number of outgoing packets sent since this
+ /// event was last fired
+ /// Current total number of bytes in packets we
+ /// are waiting on ACKs for
public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes);
+ ///
+ /// Fired when the queue for a packet category is empty. This event can be
+ /// hooked to put more data on the empty queue
+ ///
+ /// Category of the packet queue that is empty
public delegate void QueueEmpty(ThrottleOutPacketType category);
- public class LLUDPClient
+ #endregion Delegates
+
+ ///
+ /// Tracks state for a client UDP connection and provides client-specific methods
+ ///
+ public sealed class LLUDPClient
{
/// The number of packet categories to throttle on. If a throttle category is added
/// or removed, this number must also change
const int THROTTLE_CATEGORY_COUNT = 7;
+ /// Fired when updated networking stats are produced for this client
public event PacketStats OnPacketStats;
+ /// Fired when the queue for a packet category is empty. This event can be
+ /// hooked to put more data on the empty queue
public event QueueEmpty OnQueueEmpty;
/// AgentID for this client
@@ -115,6 +139,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// A reference to the LLUDPServer that is managing this client
private readonly LLUDPServer udpServer;
+ ///
+ /// Default constructor
+ ///
+ /// Reference to the UDP server this client is connected to
+ /// Default throttling rates and maximum throttle limits
+ /// Parent HTB (hierarchical token bucket)
+ /// that the child throttles will be governed by
+ /// Circuit code for this connection
+ /// AgentID for the connected agent
+ /// Remote endpoint for this connection
public LLUDPClient(LLUDPServer server, ThrottleRates rates, TokenBucket parentThrottle, uint circuitCode, UUID agentID, IPEndPoint remoteEndPoint)
{
udpServer = server;
@@ -144,14 +178,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
RTO = 3000;
}
+ ///
+ /// Shuts down this client connection
+ ///
public void Shutdown()
{
+ // TODO: Do we need to invalidate the circuit?
IsConnected = false;
}
+ ///
+ /// Gets information about this client connection
+ ///
+ /// Information about the client connection
public ClientInfo GetClientInfo()
{
- // TODO: This data structure is wrong in so many ways
+ // TODO: This data structure is wrong in so many ways. Locking and copying the entire lists
+ // of pending and needed ACKs for every client every time some method wants information about
+ // this connection is a recipe for poor performance
ClientInfo info = new ClientInfo();
info.pendingAcks = new Dictionary();
info.needAck = new Dictionary();
@@ -169,8 +213,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return info;
}
+ ///
+ /// Modifies the UDP throttles
+ ///
+ /// New throttling values
public void SetClientInfo(ClientInfo info)
{
+ // TODO: Allowing throttles to be manually set from this function seems like a reasonable
+ // idea. On the other hand, letting external code manipulate our ACK accounting is not
+ // going to happen
+ throw new NotImplementedException();
}
public string GetStats()
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 38890da..c0a84a8 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -41,7 +41,10 @@ using OpenMetaverse;
namespace OpenSim.Region.ClientStack.LindenUDP
{
- public class LLUDPServerShim : IClientNetworkServer
+ ///
+ /// A shim around LLUDPServer that implements the IClientNetworkServer interface
+ ///
+ public sealed class LLUDPServerShim : IClientNetworkServer
{
LLUDPServer m_udpServer;
@@ -80,6 +83,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
+ ///
+ /// The LLUDP server for a region. This handles incoming and outgoing
+ /// packets for all UDP connections to the region
+ ///
public class LLUDPServer : UDPBase
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -152,6 +159,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public new void Stop()
{
+ m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName);
base.Stop();
}
@@ -591,11 +599,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (packet.Type != PacketType.PacketAck)
{
// Inbox insertion
- IncomingPacket incomingPacket;
- incomingPacket.Client = client;
- incomingPacket.Packet = packet;
-
- packetInbox.Enqueue(incomingPacket);
+ packetInbox.Enqueue(new IncomingPacket(client, packet));
}
}
@@ -683,7 +687,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// on to en-US to avoid number parsing issues
Culture.SetCurrentCulture();
- IncomingPacket incomingPacket = default(IncomingPacket);
+ IncomingPacket incomingPacket = null;
while (base.IsRunning)
{
@@ -696,59 +700,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
packetInbox.Clear();
}
- private void ProcessInPacket(object state)
- {
- IncomingPacket incomingPacket = (IncomingPacket)state;
- Packet packet = incomingPacket.Packet;
- LLUDPClient client = incomingPacket.Client;
-
- if (packet != null && client != null)
- {
- try
- {
- client.ClientAPI.ProcessInPacket(packet);
- }
- catch (ThreadAbortException)
- {
- throw;
- }
- catch (Exception e)
- {
- if (StatsManager.SimExtraStats != null)
- StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
-
- // Don't let a failure in an individual client thread crash the whole sim.
- m_log.ErrorFormat("[LLUDPSERVER]: Client thread for {0} crashed. Logging them out", client.AgentID);
- m_log.Error(e.Message, e);
-
- try
- {
- // Make an attempt to alert the user that their session has crashed
- AgentAlertMessagePacket alert = client.ClientAPI.BuildAgentAlertPacket(
- "Unfortunately the session for this client on the server has crashed.\n" +
- "Any further actions taken will not be processed.\n" +
- "Please relog", true);
-
- SendPacket(client, alert, ThrottleOutPacketType.Unknown, false);
-
- // TODO: There may be a better way to do this. Perhaps kick? Not sure this propogates notifications to
- // listeners yet, though.
- client.ClientAPI.SendLogoutPacket();
- RemoveClient(client.ClientAPI);
- }
- catch (ThreadAbortException)
- {
- throw;
- }
- catch (Exception e2)
- {
- m_log.Error("[LLUDPSERVER]: Further exception thrown on forced session logout for " + client.AgentID);
- m_log.Error(e2.Message, e2);
- }
- }
- }
- }
-
private void OutgoingPacketHandler()
{
// Set this culture for the thread that outgoing packets are sent
@@ -812,6 +763,38 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
+ private void ProcessInPacket(object state)
+ {
+ IncomingPacket incomingPacket = (IncomingPacket)state;
+ Packet packet = incomingPacket.Packet;
+ LLUDPClient client = incomingPacket.Client;
+
+ // Sanity check
+ if (packet == null || client == null || client.ClientAPI == null)
+ {
+ m_log.WarnFormat("[LLUDPSERVER]: Processing a packet with incomplete state. Packet=\"{0}\", Client=\"{1}\", Client.ClientAPI=\"{2}\"",
+ packet, client, (client != null) ? client.ClientAPI : null);
+ }
+
+ try
+ {
+ // Process this packet
+ client.ClientAPI.ProcessInPacket(packet);
+ }
+ catch (ThreadAbortException)
+ {
+ // If something is trying to abort the packet processing thread, take that as a hint that it's time to shut down
+ m_log.Info("[LLUDPSERVER]: Caught a thread abort, shutting down the LLUDP server");
+ Stop();
+ }
+ catch (Exception e)
+ {
+ // Don't let a failure in an individual client thread crash the whole sim.
+ m_log.ErrorFormat("[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw an exception", client.AgentID, packet.Type);
+ m_log.Error(e.Message, e);
+ }
+ }
+
private void LogoutHandler(IClientAPI client)
{
client.SendLogoutPacket();
diff --git a/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs b/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs
index 69b0c5f..1a1a1cb 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs
@@ -31,6 +31,13 @@ using OpenMetaverse;
namespace OpenSim.Region.ClientStack.LindenUDP
{
+ ///
+ /// Holds a reference to the this packet is
+ /// destined for, along with the serialized packet data, sequence number
+ /// (if this is a resend), number of times this packet has been resent,
+ /// the time of the last resend, and the throttling category for this
+ /// packet
+ ///
public sealed class OutgoingPacket
{
/// Client this packet is destined for
@@ -46,6 +53,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Category this packet belongs to
public ThrottleOutPacketType Category;
+ ///
+ /// Default constructor
+ ///
+ /// Reference to the client this packet is destined for
+ /// Serialized packet data. If the flags or sequence number
+ /// need to be updated, they will be injected directly into this binary buffer
+ /// Throttling category for this packet
public OutgoingPacket(LLUDPClient client, UDPPacketBuffer buffer, ThrottleOutPacketType category)
{
Client = client;
diff --git a/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs b/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs
index ffa20d5..858a03c 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs
@@ -30,24 +30,47 @@ using Nini.Config;
namespace OpenSim.Region.ClientStack.LindenUDP
{
+ ///
+ /// Holds drip rates and maximum burst rates for throttling with hierarchical
+ /// token buckets. The maximum burst rates set here are hard limits and can
+ /// not be overridden by client requests
+ ///
public sealed class ThrottleRates
{
+ /// Drip rate for resent packets
public int Resend;
+ /// Drip rate for terrain packets
public int Land;
+ /// Drip rate for wind packets
public int Wind;
+ /// Drip rate for cloud packets
public int Cloud;
+ /// Drip rate for task (state and transaction) packets
public int Task;
+ /// Drip rate for texture packets
public int Texture;
+ /// Drip rate for asset packets
public int Asset;
+ /// Maximum burst rate for resent packets
public int ResendLimit;
+ /// Maximum burst rate for land packets
public int LandLimit;
+ /// Maximum burst rate for wind packets
public int WindLimit;
+ /// Maximum burst rate for cloud packets
public int CloudLimit;
+ /// Maximum burst rate for task (state and transaction) packets
public int TaskLimit;
+ /// Maximum burst rate for texture packets
public int TextureLimit;
+ /// Maximum burst rate for asset packets
public int AssetLimit;
+ ///
+ /// Default constructor
+ ///
+ /// Config source to load defaults from
public ThrottleRates(IConfigSource config)
{
try
diff --git a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
index 16c0035..b7df84d 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
@@ -32,19 +32,34 @@ using OpenMetaverse;
namespace OpenSim.Region.ClientStack.LindenUDP
{
+ ///
+ /// Special collection that is optimized for tracking unacknowledged packets
+ ///
public sealed class UnackedPacketCollection
{
+ /// Synchronization primitive. A lock must be acquired on this
+ /// object before calling any of the unsafe methods
public object SyncRoot = new object();
- SortedDictionary packets;
+ /// Holds the actual unacked packet data, sorted by sequence number
+ private SortedDictionary packets = new SortedDictionary();
+ /// Gets the total number of unacked packets
public int Count { get { return packets.Count; } }
+ ///
+ /// Default constructor
+ ///
public UnackedPacketCollection()
{
- packets = new SortedDictionary();
}
+ ///
+ /// Add an unacked packet to the collection
+ ///
+ /// Packet that is awaiting acknowledgement
+ /// True if the packet was successfully added, false if the
+ /// packet already existed in the collection
public bool Add(OutgoingPacket packet)
{
lock (SyncRoot)
@@ -58,11 +73,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
+ ///
+ /// Removes a packet from the collection without attempting to obtain a
+ /// lock first
+ ///
+ /// Sequence number of the packet to remove
+ /// True if the packet was found and removed, otherwise false
public bool RemoveUnsafe(uint sequenceNumber)
{
return packets.Remove(sequenceNumber);
}
+ ///
+ /// Removes a packet from the collection without attempting to obtain a
+ /// lock first
+ ///
+ /// Sequence number of the packet to remove
+ /// Returns the removed packet
+ /// True if the packet was found and removed, otherwise false
public bool RemoveUnsafe(uint sequenceNumber, out OutgoingPacket packet)
{
if (packets.TryGetValue(sequenceNumber, out packet))
@@ -74,6 +102,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return false;
}
+ ///
+ /// Gets the packet with the lowest sequence number
+ ///
+ /// The packet with the lowest sequence number, or null if the
+ /// collection is empty
public OutgoingPacket GetOldest()
{
lock (SyncRoot)
@@ -83,7 +116,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
- public List GetExpiredPackets(int timeout)
+ ///
+ /// Returns a list of all of the packets with a TickCount older than
+ /// the specified timeout
+ ///
+ /// Number of ticks (milliseconds) before a
+ /// packet is considered expired
+ /// A list of all expired packets according to the given
+ /// expiration timeout
+ public List GetExpiredPackets(int timeoutMS)
{
List expiredPackets = null;
@@ -95,7 +136,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (packet.TickCount == 0)
continue;
- if (now - packet.TickCount >= timeout)
+ if (now - packet.TickCount >= timeoutMS)
{
if (expiredPackets == null)
expiredPackets = new List();
--
cgit v1.1