From 4bde56457f574060c1aaaca8effba1f6fe00b6c7 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Thu, 6 Dec 2007 01:41:41 +0000 Subject: removed some duplicate hard-coded port numbers. changed ports to uint. --- OpenSim/Region/ClientStack/RegionApplicationBase.cs | 4 ++-- OpenSim/Region/ClientStack/UDPServer.cs | 8 ++++---- 2 files changed, 6 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/ClientStack') diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index 5b43fec..53ed2ab 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs @@ -49,7 +49,7 @@ namespace OpenSim.Region.ClientStack protected NetworkServersInfo m_networkServersInfo; protected BaseHttpServer m_httpServer; - protected int m_httpServerPort; + protected uint m_httpServerPort; protected LogBase m_log; protected CommunicationsManager m_commsManager; @@ -106,7 +106,7 @@ namespace OpenSim.Region.ClientStack protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer, bool m_permissions) { AgentCircuitManager circuitManager = new AgentCircuitManager(); - udpServer = new UDPServer(regionInfo.InternalEndPoint.Port, m_assetCache, m_log, circuitManager); + udpServer = new UDPServer((uint) regionInfo.InternalEndPoint.Port, m_assetCache, m_log, circuitManager); Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager); diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs index b0586a3..aaf7224 100644 --- a/OpenSim/Region/ClientStack/UDPServer.cs +++ b/OpenSim/Region/ClientStack/UDPServer.cs @@ -49,7 +49,7 @@ namespace OpenSim.Region.ClientStack protected PacketServer m_packetServer; protected ulong m_regionHandle; - protected int listenPort; + protected uint listenPort; protected IScene m_localScene; protected AssetCache m_assetCache; protected LogBase m_log; @@ -83,7 +83,7 @@ namespace OpenSim.Region.ClientStack { } - public UDPServer(int port, AssetCache assetCache, LogBase console, AgentCircuitManager authenticateClass) + public UDPServer(uint port, AssetCache assetCache, LogBase console, AgentCircuitManager authenticateClass) { listenPort = port; m_assetCache = assetCache; @@ -180,9 +180,9 @@ namespace OpenSim.Region.ClientStack public void ServerListener() { - m_log.Verbose("SERVER", "Opening UDP socket on " + listenPort); + m_log.Verbose("SERVER", "Opening UDP socket on " + listenPort.ToString()); - ServerIncoming = new IPEndPoint(IPAddress.Parse("0.0.0.0"), listenPort); + ServerIncoming = new IPEndPoint(IPAddress.Parse("0.0.0.0"), (int) listenPort); Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); Server.Bind(ServerIncoming); -- cgit v1.1