From 2e9ef015f7b73a3942011a36a9f94ce59d848dc0 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 11 Oct 2012 23:58:37 +0100 Subject: Fix packetpool for ImprovedTerseObjectUpdate packets. These were neither being returned or in many places reused. Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency. --- OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 14 +++++++++++--- OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 2 ++ OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs | 4 ++-- 3 files changed, 15 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/ClientStack') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 62f51d9..dc88686 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -3922,7 +3922,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP { List blocks = terseAgentUpdateBlocks.Value; - ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); + ImprovedTerseObjectUpdatePacket packet + = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); + packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; packet.RegionData.TimeDilation = timeDilation; packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; @@ -3967,7 +3969,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP { List blocks = terseUpdateBlocks.Value; - ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); + ImprovedTerseObjectUpdatePacket packet + = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( + PacketType.ImprovedTerseObjectUpdate); + packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; packet.RegionData.TimeDilation = timeDilation; packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; @@ -12286,7 +12291,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); - ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); + ImprovedTerseObjectUpdatePacket packet + = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( + PacketType.ImprovedTerseObjectUpdate); + packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; packet.RegionData.TimeDilation = timeDilation; packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index ab670a7..6d2cda5 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs @@ -420,6 +420,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP byte[] data = packet.ToBytes(); SendPacketData(udpClient, data, packet.Type, category, method); } + + PacketPool.Instance.ReturnPacket(packet); } /// diff --git a/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs b/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs index 3d9f94f..fd6b0ed 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs @@ -47,7 +47,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP private PercentageStat m_packetsReusedStat = new PercentageStat( "PacketsReused", "Packets reused", - "simulator", + "clientstack", "simulator", StatVerbosity.Debug, "Number of packets reused out of all requests to the packet pool"); @@ -55,7 +55,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP private PercentageStat m_blocksReusedStat = new PercentageStat( "BlocksReused", "Blocks reused", - "simulator", + "clientstack", "simulator", StatVerbosity.Debug, "Number of data blocks reused out of all requests to the packet pool"); -- cgit v1.1