From 2d3381b795611a8857077d1effb41323c2cb8658 Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 14 Feb 2012 23:16:20 +0100 Subject: Implement region crossing of sitting avatars. Edit mode and llSetPos work but unscripted default sit anim is lost. Still some Gfx glitching. Physical crossing doesn't work yet. --- OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/ClientStack') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 8ed250d..161feda 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -1549,7 +1549,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP public void SendKillObject(ulong regionHandle, List localIDs) { -// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); +// foreach (uint id in localIDs) +// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); // TODO: don't create new blocks if recycling an old packet -- cgit v1.1