From 15423539f98d47201a819e35f80b0c30ee459556 Mon Sep 17 00:00:00 2001 From: MW Date: Mon, 10 Sep 2007 06:45:54 +0000 Subject: hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o. --- OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs | 2 +- OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs | 4 +++- 2 files changed, 4 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ClientStack') diff --git a/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs b/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs index 082eec2..e2617b3 100644 --- a/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs +++ b/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs @@ -58,7 +58,7 @@ namespace OpenSim.Region.ClientStack protected bool AgentTextureCached(ClientView simclient, Packet packet) { - // Console.WriteLine(packet.ToString()); + //System.Console.WriteLine("texture cached: " + packet.ToString()); AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet; AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket(); cachedresp.AgentData.AgentID = this.AgentID; diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs index a35666d..4e2599f 100644 --- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs +++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs @@ -170,6 +170,7 @@ namespace OpenSim.Region.ClientStack } break; case PacketType.AgentSetAppearance: + //OpenSim.Framework.Console.MainLog.Instance.Verbose("set appear", Pack.ToString()); AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack; if (OnSetAppearance != null) { @@ -366,8 +367,9 @@ namespace OpenSim.Region.ClientStack m_assetCache.AddAssetRequest(this, transfer); break; case PacketType.AssetUploadRequest: - //Console.WriteLine("upload request " + Pack.ToString()); AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack; + // Console.WriteLine("upload request " + Pack.ToString()); + // Console.WriteLine("upload request was for assetid: " + request.AssetBlock.TransactionID.Combine(this.SecureSessionID).ToStringHyphenated()); if (OnAssetUploadRequest != null) { OnAssetUploadRequest(this, request.AssetBlock.TransactionID.Combine(this.SecureSessionID), request.AssetBlock.TransactionID, request.AssetBlock.Type, request.AssetBlock.AssetData, request.AssetBlock.StoreLocal); -- cgit v1.1