From 0a084a31e9f96cc007f953b47e3319bde6d834f2 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 4 Feb 2010 23:23:07 +0000 Subject: refactor: chain two ScenePresence constructors together to eliminate common code. No functional changes --- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/ClientStack') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 1d364d4..6dc6f01 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -5190,6 +5190,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP { ScriptDialogReplyPacket rdialog = (ScriptDialogReplyPacket)Pack; + //m_log.DebugFormat("[CLIENT]: Received ScriptDialogReply from {0}", rdialog.Data.ObjectID); + #region Packet Session and User Check if (m_checkPackets) { @@ -5210,7 +5212,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP args.Type = ChatTypeEnum.Shout; args.Position = new Vector3(); args.Scene = Scene; - args.Sender = this; + args.Sender = this; ChatMessage handlerChatFromClient2 = OnChatFromClient; if (handlerChatFromClient2 != null) handlerChatFromClient2(this, args); -- cgit v1.1