From 041a09ecb9eed43936a88312c11e9440bd3b6337 Mon Sep 17 00:00:00 2001
From: Mic Bowman
Date: Mon, 29 Dec 2014 18:46:33 -0800
Subject: Enable runtime configuration of the minimum rate for adaptive
throttles. Setting adaptive_throttle_min_bps will change the minimum rate
that the adapative throttles will drop to in case of network packet loss. The
current rate default rate is 256kbps. The viewer can throttle rates under
that amount, but the dynamic adaptation will not.
---
.../Region/ClientStack/Linden/UDP/LLUDPClient.cs | 2 +-
.../Region/ClientStack/Linden/UDP/ThrottleRates.cs | 12 ++++-
.../Region/ClientStack/Linden/UDP/TokenBucket.cs | 51 +++++++++++++++-------
3 files changed, 46 insertions(+), 19 deletions(-)
(limited to 'OpenSim/Region/ClientStack')
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 8f14806..de91856 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -229,7 +229,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_throttleClient
= new AdaptiveTokenBucket(
string.Format("adaptive throttle for {0} in {1}", AgentID, server.Scene.Name),
- parentThrottle, 0, rates.Total, rates.AdaptiveThrottlesEnabled);
+ parentThrottle, 0, rates.Total, rates.MinimumAdaptiveThrottleRate, rates.AdaptiveThrottlesEnabled);
// Create an array of token buckets for this clients different throttle categories
m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs b/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs
index dd15cc7..7a2756b 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs
@@ -58,7 +58,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Flag used to enable adaptive throttles
public bool AdaptiveThrottlesEnabled;
-
+
+ ///
+ /// Set the minimum rate that the adaptive throttles can set. The viewer
+ /// can still throttle lower than this, but the adaptive throttles will
+ /// never decrease rates below this no matter how many packets are dropped
+ ///
+ public Int64 MinimumAdaptiveThrottleRate;
+
/// Amount of the texture throttle to steal for the task throttle
public double CannibalizeTextureRate;
@@ -84,7 +91,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Total = throttleConfig.GetInt("client_throttle_max_bps", 0);
AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false);
-
+ MinimumAdaptiveThrottleRate = throttleConfig.GetInt("adaptive_throttle_min_bps", 32000);
+
CannibalizeTextureRate = (double)throttleConfig.GetFloat("CannibalizeTextureRate", 0.0f);
CannibalizeTextureRate = Util.Clamp(CannibalizeTextureRate,0.0, 0.9);
}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs b/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
index d215595..c0cdff6 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
@@ -392,13 +392,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
///
- /// The minimum rate for flow control. Minimum drip rate is one
- /// packet per second. Open the throttle to 15 packets per second
- /// or about 160kbps.
+ /// The minimum rate for adaptive flow control.
///
- protected const Int64 m_minimumFlow = m_minimumDripRate * 15;
+ protected Int64 m_minimumFlow = 32000;
+ public Int64 MinimumFlow
+ {
+ get { return m_minimumFlow; }
+ set
+ {
+ m_minimumFlow = value;
+ TargetDripRate = Math.Max(m_minimumFlow, TargetDripRate);
+ AdjustedDripRate = Math.Max(m_minimumFlow, AdjustedDripRate);
+ }
+ }
- public AdaptiveTokenBucket(string identifier, TokenBucket parent, Int64 requestedDripRate, Int64 maxDripRate, bool enabled)
+ ///
+ /// Constructor for the AdaptiveTokenBucket class
+ /// Unique identifier for the client
+ /// Parent bucket in the hierarchy
+ ///
+ /// The ceiling rate for adaptation
+ /// The floor rate for adaptation
+ ///
+ public AdaptiveTokenBucket(string identifier, TokenBucket parent, Int64 requestedDripRate, Int64 maxDripRate, Int64 minDripRate, bool enabled)
: base(identifier, parent, requestedDripRate, maxDripRate)
{
AdaptiveEnabled = enabled;
@@ -406,34 +422,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (AdaptiveEnabled)
{
// m_log.DebugFormat("[TOKENBUCKET]: Adaptive throttle enabled");
+ m_minimumFlow = minDripRate;
TargetDripRate = m_minimumFlow;
AdjustedDripRate = m_minimumFlow;
}
}
- //
- // Reliable packets sent to the client for which we never received an ack adjust the drip rate down.
- //
- public void ExpirePackets(Int32 count)
+ ///
+ /// Reliable packets sent to the client for which we never received an ack adjust the drip rate down.
+ /// Number of packets that expired without successful delivery
+ ///
+ public void ExpirePackets(Int32 packets)
{
if (AdaptiveEnabled)
{
if (DebugLevel > 0)
m_log.WarnFormat(
"[ADAPTIVEBUCKET] drop {0} by {1} expired packets for {2}",
- AdjustedDripRate, count, Identifier);
+ AdjustedDripRate, packets, Identifier);
- AdjustedDripRate = (Int64) (AdjustedDripRate / Math.Pow(2,count));
+ AdjustedDripRate = (Int64) (AdjustedDripRate / Math.Pow(2,packets));
}
}
- //
- // Reliable packets acked by the client adjust the drip rate up.
- //
- public void AcknowledgePackets(Int32 count)
+ ///
+ /// Reliable packets acked by the client adjust the drip rate up.
+ /// Number of bytes acknowledged
+ ///
+ public void AcknowledgePackets(Int32 bytes)
{
if (AdaptiveEnabled)
- AdjustedDripRate = AdjustedDripRate + count;
+ AdjustedDripRate = AdjustedDripRate + bytes;
}
}
}
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