From 67bbfadc06f36b5175cd5f7268ba876769667dca Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Fri, 2 May 2008 18:26:19 +0000 Subject: * More refactorings of UDPServer. * Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ --- OpenSim/Region/ClientStack/RegionApplicationBase.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/ClientStack/RegionApplicationBase.cs') diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index 3fa2371..ba0b9b4 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs @@ -107,12 +107,12 @@ namespace OpenSim.Region.ClientStack return physicsPluginManager.GetPhysicsScene(engine, meshEngine); } - protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer udpServer, bool m_permissions) + protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer clientServer, bool m_permissions) { - return SetupScene(regionInfo, 0, out udpServer, m_permissions); + return SetupScene(regionInfo, 0, out clientServer, m_permissions); } - protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out IClientNetworkServer udpServer, bool m_permissions) + protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out IClientNetworkServer clientServer, bool m_permissions) { AgentCircuitManager circuitManager = new AgentCircuitManager(); IPAddress listenIP = regionInfo.InternalEndPoint.Address; @@ -120,12 +120,12 @@ namespace OpenSim.Region.ClientStack // listenIP = IPAddress.Parse("0.0.0.0"); uint port = (uint) regionInfo.InternalEndPoint.Port; - udpServer = new LLUDPServer(listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager); + clientServer = new LLUDPServer(listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager); regionInfo.InternalEndPoint.Port = (int)port; Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager); - udpServer.AddScene(scene); + clientServer.AddScene(scene); scene.LoadWorldMap(); -- cgit v1.1