From fb19d1ca0a7c6e82c540c4e8d22c82c09b7bec98 Mon Sep 17 00:00:00 2001
From: John Hurliman
Date: Tue, 6 Oct 2009 10:12:59 -0700
Subject: * Try/catch around EndInvoke() when Util.FireAndForget() returns to
catch exceptions thrown in the async method * Added packet stats handling to
the new LLUDP implementation * Attempting to avoid a race condition when
creating a new LLUDPClient
---
.../Region/ClientStack/LindenUDP/LLClientView.cs | 3 +-
.../Region/ClientStack/LindenUDP/LLUDPClient.cs | 40 ++++--
.../Region/ClientStack/LindenUDP/LLUDPServer.cs | 147 ++++++++++++---------
3 files changed, 112 insertions(+), 78 deletions(-)
(limited to 'OpenSim/Region/ClientStack/LindenUDP')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 767020f..84e705a 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -186,8 +186,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_udpServer = udpServer;
m_udpClient = udpClient;
m_udpClient.OnQueueEmpty += HandleQueueEmpty;
- // FIXME: Implement this
- //m_udpClient.OnPacketStats += PopulateStats;
+ m_udpClient.OnPacketStats += PopulateStats;
RegisterLocalPacketHandlers();
}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index ad01135..f2e76d3 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -33,6 +33,7 @@ using OpenMetaverse;
namespace OpenSim.Region.ClientStack.LindenUDP
{
+ public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes);
public delegate void QueueEmpty(ThrottleOutPacketType category);
public class LLUDPClient
@@ -41,6 +42,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// or removed, this number must also change
const int THROTTLE_CATEGORY_COUNT = 7;
+ public event PacketStats OnPacketStats;
public event QueueEmpty OnQueueEmpty;
/// AgentID for this client
@@ -84,6 +86,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Number of bytes received since the last acknowledgement was sent out. This is used
/// to loosely follow the TCP delayed ACK algorithm in RFC 1122 (4.2.3.2)
public int BytesSinceLastACK;
+ /// Number of packets received from this client
+ public int PacketsReceived;
+ /// Number of packets sent to this client
+ public int PacketsSent;
+ /// Total byte count of unacked packets sent to this client
+ public int UnackedBytes;
+
+ /// Total number of received packets that we have reported to the OnPacketStats event(s)
+ private int m_packetsReceivedReported;
+ /// Total number of sent packets that we have reported to the OnPacketStats event(s)
+ private int m_packetsSentReported;
/// Throttle bucket for this agent's connection
private readonly TokenBucket throttle;
@@ -162,17 +175,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public string GetStats()
{
+ // TODO: ???
return string.Format("{0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}",
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0);
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
+ }
+
+ public void SendPacketStats()
+ {
+ PacketStats callback = OnPacketStats;
+ if (callback != null)
+ {
+ int newPacketsReceived = PacketsReceived - m_packetsReceivedReported;
+ int newPacketsSent = PacketsSent - m_packetsSentReported;
+
+ callback(newPacketsReceived, newPacketsSent, UnackedBytes);
+
+ m_packetsReceivedReported += newPacketsReceived;
+ m_packetsSentReported += newPacketsSent;
+ }
}
public void SetThrottles(byte[] throttleData)
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 348615e..38890da 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -359,6 +359,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// is actually sent out again
outgoingPacket.TickCount = 0;
+ // Bump up the resend count on this packet
Interlocked.Increment(ref outgoingPacket.ResendCount);
//Interlocked.Increment(ref Stats.ResentPackets);
@@ -393,6 +394,68 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void Flush()
{
+ // FIXME: Implement?
+ }
+
+ internal void SendPacketFinal(OutgoingPacket outgoingPacket)
+ {
+ UDPPacketBuffer buffer = outgoingPacket.Buffer;
+ byte flags = buffer.Data[0];
+ bool isResend = (flags & Helpers.MSG_RESENT) != 0;
+ bool isReliable = (flags & Helpers.MSG_RELIABLE) != 0;
+ LLUDPClient client = outgoingPacket.Client;
+
+ // Keep track of when this packet was sent out (right now)
+ outgoingPacket.TickCount = Environment.TickCount;
+
+ #region ACK Appending
+
+ int dataLength = buffer.DataLength;
+
+ // Keep appending ACKs until there is no room left in the packet or there are
+ // no more ACKs to append
+ uint ackCount = 0;
+ uint ack;
+ while (dataLength + 5 < buffer.Data.Length && client.PendingAcks.Dequeue(out ack))
+ {
+ Utils.UIntToBytesBig(ack, buffer.Data, dataLength);
+ dataLength += 4;
+ ++ackCount;
+ }
+
+ if (ackCount > 0)
+ {
+ // Set the last byte of the packet equal to the number of appended ACKs
+ buffer.Data[dataLength++] = (byte)ackCount;
+ // Set the appended ACKs flag on this packet
+ buffer.Data[0] = (byte)(buffer.Data[0] | Helpers.MSG_APPENDED_ACKS);
+ }
+
+ buffer.DataLength = dataLength;
+
+ #endregion ACK Appending
+
+ if (!isResend)
+ {
+ // Not a resend, assign a new sequence number
+ uint sequenceNumber = (uint)Interlocked.Increment(ref client.CurrentSequence);
+ Utils.UIntToBytesBig(sequenceNumber, buffer.Data, 1);
+ outgoingPacket.SequenceNumber = sequenceNumber;
+
+ if (isReliable)
+ {
+ // Add this packet to the list of ACK responses we are waiting on from the server
+ client.NeedAcks.Add(outgoingPacket);
+ }
+ }
+
+ // Stats tracking
+ Interlocked.Increment(ref client.PacketsSent);
+ if (isReliable)
+ Interlocked.Add(ref client.UnackedBytes, outgoingPacket.Buffer.DataLength);
+
+ // Put the UDP payload on the wire
+ AsyncBeginSend(buffer);
}
protected override void PacketReceived(UDPPacketBuffer buffer)
@@ -456,8 +519,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion UseCircuitCode Handling
- //if (packet.Header.Resent)
- // Interlocked.Increment(ref Stats.ReceivedResends);
+ // Stats tracking
+ Interlocked.Increment(ref client.PacketsReceived);
#region ACK Receiving
@@ -581,7 +644,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
// Create the LLUDPClient
LLUDPClient client = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint);
- clients.Add(agentID, client.RemoteEndPoint, client);
// Create the LLClientView
LLClientView clientApi = new LLClientView(remoteEndPoint, m_scene, this, client, sessionInfo, agentID, sessionID, circuitCode);
@@ -589,12 +651,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
clientApi.OnLogout += LogoutHandler;
clientApi.OnConnectionClosed += RemoveClient;
- // Give LLUDPClient a reference to IClientAPI
- client.ClientAPI = clientApi;
-
// Start the IClientAPI
m_scene.ClientManager.Add(circuitCode, clientApi);
clientApi.Start();
+
+ // Give LLUDPClient a reference to IClientAPI
+ client.ClientAPI = clientApi;
+
+ // Add the new client to our list of tracked clients
+ clients.Add(agentID, client.RemoteEndPoint, client);
}
private void AcknowledgePacket(LLUDPClient client, uint ack, int currentTime, bool fromResend)
@@ -602,6 +667,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutgoingPacket ackedPacket;
if (client.NeedAcks.RemoveUnsafe(ack, out ackedPacket) && !fromResend)
{
+ // Update stats
+ Interlocked.Add(ref client.UnackedBytes, -ackedPacket.Buffer.DataLength);
+
// Calculate the round-trip time for this packet and its ACK
int rtt = currentTime - ackedPacket.TickCount;
if (rtt > 0)
@@ -650,7 +718,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
// Don't let a failure in an individual client thread crash the whole sim.
- m_log.ErrorFormat("[LLUDPSERVER]: Client thread for {0} {1} crashed. Logging them out", client.ClientAPI.Name, client.AgentID);
+ m_log.ErrorFormat("[LLUDPSERVER]: Client thread for {0} crashed. Logging them out", client.AgentID);
m_log.Error(e.Message, e);
try
@@ -674,7 +742,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
catch (Exception e2)
{
- m_log.Error("[LLUDPSERVER]: Further exception thrown on forced session logout for " + client.ClientAPI.Name);
+ m_log.Error("[LLUDPSERVER]: Further exception thrown on forced session logout for " + client.AgentID);
m_log.Error(e2.Message, e2);
}
}
@@ -715,8 +783,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
elapsed100MS = 0;
++elapsed500MS;
}
- // Send pings to clients every 2000ms
- if (elapsed500MS >= 4)
+ // Send pings to clients every 5000ms
+ if (elapsed500MS >= 10)
{
sendPings = true;
elapsed500MS = 0;
@@ -730,7 +798,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (resendUnacked)
ResendUnacked(client);
if (sendAcks)
+ {
SendAcks(client);
+ client.SendPacketStats();
+ }
if (sendPings)
SendPing(client);
}
@@ -746,61 +817,5 @@ namespace OpenSim.Region.ClientStack.LindenUDP
client.SendLogoutPacket();
RemoveClient(client);
}
-
- internal void SendPacketFinal(OutgoingPacket outgoingPacket)
- {
- UDPPacketBuffer buffer = outgoingPacket.Buffer;
- byte flags = buffer.Data[0];
- bool isResend = (flags & Helpers.MSG_RESENT) != 0;
- bool isReliable = (flags & Helpers.MSG_RELIABLE) != 0;
- LLUDPClient client = outgoingPacket.Client;
-
- // Keep track of when this packet was sent out (right now)
- outgoingPacket.TickCount = Environment.TickCount;
-
- #region ACK Appending
-
- int dataLength = buffer.DataLength;
-
- // Keep appending ACKs until there is no room left in the packet or there are
- // no more ACKs to append
- uint ackCount = 0;
- uint ack;
- while (dataLength + 5 < buffer.Data.Length && client.PendingAcks.Dequeue(out ack))
- {
- Utils.UIntToBytesBig(ack, buffer.Data, dataLength);
- dataLength += 4;
- ++ackCount;
- }
-
- if (ackCount > 0)
- {
- // Set the last byte of the packet equal to the number of appended ACKs
- buffer.Data[dataLength++] = (byte)ackCount;
- // Set the appended ACKs flag on this packet
- buffer.Data[0] = (byte)(buffer.Data[0] | Helpers.MSG_APPENDED_ACKS);
- }
-
- buffer.DataLength = dataLength;
-
- #endregion ACK Appending
-
- if (!isResend)
- {
- // Not a resend, assign a new sequence number
- uint sequenceNumber = (uint)Interlocked.Increment(ref client.CurrentSequence);
- Utils.UIntToBytesBig(sequenceNumber, buffer.Data, 1);
- outgoingPacket.SequenceNumber = sequenceNumber;
-
- if (isReliable)
- {
- // Add this packet to the list of ACK responses we are waiting on from the server
- client.NeedAcks.Add(outgoingPacket);
- }
- }
-
- // Put the UDP payload on the wire
- AsyncBeginSend(buffer);
- }
}
}
--
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