From 2308b375a773d3c00d85f49e78ef7691720d002a Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 22 Jan 2010 16:26:42 +0000 Subject: minor: remove warning from LLClientView --- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ClientStack/LindenUDP') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 515d0ea..4b5e4c4 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -9091,8 +9091,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP private bool HandleSendPostcard(IClientAPI client, Packet packet) { - SendPostcardPacket SendPostcard = - (SendPostcardPacket)packet; +// SendPostcardPacket SendPostcard = +// (SendPostcardPacket)packet; SendPostcard handlerSendPostcard = OnSendPostcard; if (handlerSendPostcard != null) { -- cgit v1.1 From 38cfc9366ce264d2aeb6409df48be7cecc348952 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 25 Jan 2010 21:51:58 +0000 Subject: Fix a problem where llDie() calls were sometimes leaving dead objects behind. When an object was deleted, the remove script instance call was aggregating the scripting events as normal. This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket) On some occasions, the QuitPacket would be sent before the full update was dequeued and sent. In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5), a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties and cannot be removed from the viewer except by a relog. This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update. --- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'OpenSim/Region/ClientStack/LindenUDP') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 4b5e4c4..1d364d4 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -1465,6 +1465,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP public void SendKillObject(ulong regionHandle, uint localID) { +// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); + KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); // TODO: don't create new blocks if recycling an old packet kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; @@ -3472,6 +3474,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP public void SendPrimitiveToClient(SendPrimitiveData data) { +// string text = data.text; +// if (text.IndexOf("\n") >= 0) +// text = text.Remove(text.IndexOf("\n")); +// m_log.DebugFormat( +// "[CLIENT]: Placing request to send full info about prim {0} text {1} to client {2}", +// data.localID, text, Name); + if (data.priority == double.NaN) { m_log.Error("[LLClientView] SendPrimitiveToClient received a NaN priority, dropping update"); @@ -3509,7 +3518,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[count]; for (int i = 0; i < count; i++) + { outPacket.ObjectData[i] = m_primFullUpdates.Dequeue(); + +// string text = Util.FieldToString(outPacket.ObjectData[i].Text); +// if (text.IndexOf("\n") >= 0) +// text = text.Remove(text.IndexOf("\n")); +// m_log.DebugFormat( +// "[CLIENT]: Sending full info about prim {0} text {1} to client {2}", +// outPacket.ObjectData[i].ID, text, Name); + } } OutPacket(outPacket, ThrottleOutPacketType.State); -- cgit v1.1 From 0a084a31e9f96cc007f953b47e3319bde6d834f2 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 4 Feb 2010 23:23:07 +0000 Subject: refactor: chain two ScenePresence constructors together to eliminate common code. No functional changes --- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/ClientStack/LindenUDP') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 1d364d4..6dc6f01 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -5190,6 +5190,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP { ScriptDialogReplyPacket rdialog = (ScriptDialogReplyPacket)Pack; + //m_log.DebugFormat("[CLIENT]: Received ScriptDialogReply from {0}", rdialog.Data.ObjectID); + #region Packet Session and User Check if (m_checkPackets) { @@ -5210,7 +5212,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP args.Type = ChatTypeEnum.Shout; args.Position = new Vector3(); args.Scene = Scene; - args.Sender = this; + args.Sender = this; ChatMessage handlerChatFromClient2 = OnChatFromClient; if (handlerChatFromClient2 != null) handlerChatFromClient2(this, args); -- cgit v1.1