From b70a28537350908e8cbf5fe254315fa760a2ee4e Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Tue, 14 Oct 2008 20:28:34 +0000 Subject: * Send an avatar update to other clients when an avatar rotates, as well as when it moves * This should fix a long standing issue where you often wouldn't see other people simply turn around without moving at all * Arguably lastPhysRot (to mirror lastPhysPos) is not a good name, may change variable names later --- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/ClientStack/LindenUDP') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 476b3d5..6a011b4 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -2339,7 +2339,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP } /// - /// + /// Send a terse positional/rotation/velocity update about an avatar to the client. This avatar can be that of + /// the client itself. /// /// /// @@ -2352,6 +2353,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0) rotation = Quaternion.Identity; + //m_log.DebugFormat("[CLIENT]: Sending rotation {0} for {1} to {2}", rotation, localID, Name); + ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateAvatarImprovedBlock(localID, position, velocity, rotation); ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); -- cgit v1.1