From 952960e375e58893eb71820addee079fa90eacdf Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Tue, 7 Apr 2009 19:23:17 +0000 Subject: * Put AgentTextureCached? response packet on the task queue rather than the wind queue * Thanks to rtomita for pointing this out. --- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/ClientStack/LindenUDP') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 47f8344..d1ca435 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -4048,10 +4048,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP cachedresp.WearableData[i].HostName = new byte[0]; } - // Temporarily throw these packets on to the wind queue, so we can identify whether these - // are somehow the source of the packet bloat. cachedresp.Header.Zerocoded = true; - OutPacket(cachedresp, ThrottleOutPacketType.Wind); + OutPacket(cachedresp, ThrottleOutPacketType.Texture); + return true; } -- cgit v1.1