From 6614eee4d436644b2709d216a516b3ee6142635f Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Mon, 18 Aug 2008 18:59:06 +0000 Subject: Change LowpriorityTask to be ThrottleType.Task | ThrottleType.LowPriority to make the flag nature of this value more clear. --- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 6 +++--- OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs | 10 +++++----- 2 files changed, 8 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/ClientStack/LindenUDP') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 3c24fb6..8f0e2d7 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -2364,7 +2364,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP } outPacket.Header.Zerocoded = true; - OutPacket(outPacket, ThrottleOutPacketType.LowpriorityTask); + OutPacket(outPacket, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority); } /// @@ -2388,7 +2388,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity, state); // AssetID should fall into here probably somehow... terse.Header.Reliable = false; terse.Header.Zerocoded = true; - OutPacket(terse, ThrottleOutPacketType.LowpriorityTask); + OutPacket(terse, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority); } public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, @@ -2404,7 +2404,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity, 0); terse.Header.Reliable = false; terse.Header.Zerocoded = true; - OutPacket(terse, ThrottleOutPacketType.LowpriorityTask); + OutPacket(terse, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority); } public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, LLUUID AssetFullID) diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs index aed9465..2775241 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs @@ -159,7 +159,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP lock (this) { - switch (item.throttleType) + switch (item.throttleType & ThrottleOutPacketType.TypeMask) { case ThrottleOutPacketType.Resend: ThrottleCheck(ref ResendThrottle, ref ResendOutgoingPacketQueue, item); @@ -168,10 +168,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP ThrottleCheck(ref TextureThrottle, ref TextureOutgoingPacketQueue, item); break; case ThrottleOutPacketType.Task: - ThrottleCheck(ref TaskThrottle, ref TaskOutgoingPacketQueue, item); - break; - case ThrottleOutPacketType.LowpriorityTask: - ThrottleCheck(ref TaskThrottle, ref TaskLowpriorityPacketQueue, item); + if((item.throttleType & ThrottleOutPacketType.LowPriority) != 0) + ThrottleCheck(ref TaskThrottle, ref TaskLowpriorityPacketQueue, item); + else + ThrottleCheck(ref TaskThrottle, ref TaskOutgoingPacketQueue, item); break; case ThrottleOutPacketType.Land: ThrottleCheck(ref LandThrottle, ref LandOutgoingPacketQueue, item); -- cgit v1.1