From 31bf25d05e09395416c0427e783f8685a9e69889 Mon Sep 17 00:00:00 2001
From: CasperW
Date: Sun, 20 Dec 2009 16:18:43 +0100
Subject: Reverted my changes to jhurliman's packet stack since it currently
causes more problems than it resolves. The stack DOES need a rework
particularly with regards to priorities, but this is not it.
---
OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs | 4 +---
1 file changed, 1 insertion(+), 3 deletions(-)
(limited to 'OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs b/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs
index 7dc42d3..1a1a1cb 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs
@@ -28,7 +28,6 @@
using System;
using OpenSim.Framework;
using OpenMetaverse;
-using OpenMetaverse.Packets;
namespace OpenSim.Region.ClientStack.LindenUDP
{
@@ -53,8 +52,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public int TickCount;
/// Category this packet belongs to
public ThrottleOutPacketType Category;
- /// The type of packet so its delivery method can be determined
- public PacketType Type;
+
///
/// Default constructor
///
--
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