From 4e04f6b3a5a875c7d8820c679bcbcdcfba1227bf Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Wed, 21 Oct 2009 17:02:55 -0700 Subject: * Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and upped it to 30ms * Removed the unused PacketSent() function * Switched UnackedPacketCollection from a SortedDictionary to a Dictionary now that the sorting is no longer needed. Big performance improvement for ResendUnacked() --- OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs | 9 --------- 1 file changed, 9 deletions(-) (limited to 'OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs') diff --git a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs index d16837d..552cc4a 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs @@ -45,13 +45,6 @@ namespace OpenMetaverse /// /// Incoming packet buffer protected abstract void PacketReceived(UDPPacketBuffer buffer); - - /// - /// This method is called when an outgoing packet is sent - /// - /// Outgoing packet buffer - /// Number of bytes written to the wire - protected abstract void PacketSent(UDPPacketBuffer buffer, int bytesSent); /// UDP port to bind to in server mode protected int m_udpPort; @@ -279,8 +272,6 @@ namespace OpenMetaverse { UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState; int bytesSent = m_udpSocket.EndSendTo(result); - - PacketSent(buf, bytesSent); } catch (SocketException) { } catch (ObjectDisposedException) { } -- cgit v1.1