From 0d2e6463d714bce8a6a628bd647c625feeeae8f6 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Wed, 14 Oct 2009 11:43:31 -0700 Subject: * Minimized the number of times textures are pulled off the priority queue * OnQueueEmpty is still called async, but will not be called for a given category if the previous callback for that category is still running. This is the most balanced behavior I could find, and seems to work well * Added support for the old [ClientStack.LindenUDP] settings (including setting the receive buffer size) and added the new token bucket and global throttle settings * Added the AssetLoaderEnabled config variable to optionally disable loading assets from XML every startup. This gives a dramatic improvement in startup times for those who don't need the functionality every startup --- OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs') diff --git a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs index fad2ea8..44a6ed6 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs @@ -73,6 +73,7 @@ namespace OpenMetaverse /// /// Local IP address to bind the server to /// Port to listening for incoming UDP packets on + /// public OpenSimUDPBase(IPAddress bindAddress, int port) { m_localBindAddress = bindAddress; @@ -82,25 +83,31 @@ namespace OpenMetaverse /// /// Start the UDP server /// + /// The size of the receive buffer for + /// the UDP socket. This value is passed up to the operating system + /// and used in the system networking stack. Use zero to leave this + /// value as the default /// This method will attempt to set the SIO_UDP_CONNRESET flag /// on the socket to get newer versions of Windows to behave in a sane /// manner (not throwing an exception when the remote side resets the /// connection). This call is ignored on Mono where the flag is not /// necessary - public void Start() + public void Start(int recvBufferSize) { if (m_shutdownFlag) { const int SIO_UDP_CONNRESET = -1744830452; IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); + m_udpSocket = new Socket( AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); + try { - // this udp socket flag is not supported under mono, + // This udp socket flag is not supported under mono, // so we'll catch the exception and continue m_udpSocket.IOControl(SIO_UDP_CONNRESET, new byte[] { 0 }, null); m_log.Debug("[UDPBASE]: SIO_UDP_CONNRESET flag set"); @@ -109,6 +116,10 @@ namespace OpenMetaverse { m_log.Debug("[UDPBASE]: SIO_UDP_CONNRESET flag not supported on this platform, ignoring"); } + + if (recvBufferSize != 0) + m_udpSocket.ReceiveBufferSize = recvBufferSize; + m_udpSocket.Bind(ipep); // we're not shutting down, we're starting up -- cgit v1.1