From 8254256fe9eaa66c49ca981d3c8233bcc0c86eed Mon Sep 17 00:00:00 2001
From: Mikko Pallari
Date: Tue, 27 Oct 2009 12:51:47 +0200
Subject: Modified visibilities of properties and methods. This is so that SL
client based clients can use UDP server that is inherited from LLUDPServer.
---
OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
(limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 74d3262..dc72939 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -118,13 +118,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
//private UDPClientCollection m_clients = new UDPClientCollection();
/// Bandwidth throttle for this UDP server
- private TokenBucket m_throttle;
+ protected TokenBucket m_throttle;
/// Bandwidth throttle rates for this UDP server
- private ThrottleRates m_throttleRates;
+ protected ThrottleRates m_throttleRates;
/// Manages authentication for agent circuits
private AgentCircuitManager m_circuitManager;
/// Reference to the scene this UDP server is attached to
- private Scene m_scene;
+ protected Scene m_scene;
/// The X/Y coordinates of the scene this UDP server is attached to
private Location m_location;
/// The size of the receive buffer for the UDP socket. This value
@@ -759,7 +759,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
- private void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
+ protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
{
// Create the LLUDPClient
LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint);
@@ -976,7 +976,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
- private void LogoutHandler(IClientAPI client)
+ protected void LogoutHandler(IClientAPI client)
{
client.SendLogoutPacket();
if (client.IsActive)
--
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