From 29691a3d36906c27b7fd7955184106bd6178cb83 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Thu, 6 Nov 2008 19:35:57 +0000 Subject: * Test to ensure that the udp server stays active after receiving a SocketException on BeginReceive --- OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 65e8b5f..ffb3d1d 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs @@ -263,7 +263,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (ret) { //if so then send packet to the packetserver - //m_log.DebugFormat("[UDPSERVER]: For endpoint {0} got packet {1}", epSender, packet.Type); + //m_log.DebugFormat( + // "[UDPSERVER]: For circuit {0} {1} got packet {2}", circuit, epSender, packet.Type); m_packetServer.InPacket(circuit, packet); } @@ -300,7 +301,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP /// /// The exception that has triggered the reset. Can be null if there was no exception. /// - private void ResetServerEndPoint(Exception e) + protected void ResetServerEndPoint(Exception e) { try { -- cgit v1.1