From 29543514e6a8ad91a90e244a9488e9d0408f45bf Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Fri, 9 Oct 2009 16:33:50 -0700 Subject: * Changed the "Packet exceeded buffer size" log line to debug and include the packet type. This message is normal, but could be evidence of a message marked for zerocoding that probably shouldn't be * Changing OpenSimUDPBase back to high concurrency. High concurrency mode seems to make other problems happen faster, so it's helpful for working out other bugs and will probably --- OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 7052e0e..fcb2cd0 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs @@ -268,7 +268,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP // The packet grew larger than the bufferSize while zerocoding. // Remove the MSG_ZEROCODED flag and send the unencoded data // instead - m_log.Info("[LLUDPSERVER]: Packet exceeded buffer size during zerocoding. Removing MSG_ZEROCODED flag"); + m_log.Debug("[LLUDPSERVER]: Packet exceeded buffer size during zerocoding for " + type + ". Removing MSG_ZEROCODED flag"); data[0] = (byte)(data[0] & ~Helpers.MSG_ZEROCODED); Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength); } -- cgit v1.1