From d38f33736c371cf8c09d78ee5c42b8cc943bb1d7 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Tue, 20 Oct 2009 14:41:20 -0700 Subject: * Removed the throttle speed optimizations to see if it brings stability back * Changed the outgoing packet handler to use a real function instead of a closure and to track time on a per-client basis instead of a global basis --- .../Region/ClientStack/LindenUDP/LLUDPClient.cs | 25 ++++++++++++++-------- 1 file changed, 16 insertions(+), 9 deletions(-) (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs index 4a3a04e..ec74188 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs @@ -101,6 +101,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP public bool IsPaused = true; /// Environment.TickCount when the last packet was received for this client public int TickLastPacketReceived; + /// Environment.TickCount of the last time the outgoing packet handler executed for this client + public int TickLastOutgoingPacketHandler; /// Timer granularity. This is set to the measured resolution of Environment.TickCount public readonly float G; @@ -320,27 +322,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP bucket.MaxBurst = total; bucket = m_throttleCategories[(int)ThrottleOutPacketType.Resend]; - bucket.DripRate = bucket.MaxBurst = resend; + bucket.DripRate = resend; + bucket.MaxBurst = resend; bucket = m_throttleCategories[(int)ThrottleOutPacketType.Land]; - bucket.DripRate = bucket.MaxBurst = land; + bucket.DripRate = land; + bucket.MaxBurst = land; bucket = m_throttleCategories[(int)ThrottleOutPacketType.Wind]; - bucket.DripRate = bucket.MaxBurst = wind; + bucket.DripRate = wind; + bucket.MaxBurst = wind; bucket = m_throttleCategories[(int)ThrottleOutPacketType.Cloud]; - bucket.DripRate = bucket.MaxBurst = cloud; + bucket.DripRate = cloud; + bucket.MaxBurst = cloud; bucket = m_throttleCategories[(int)ThrottleOutPacketType.Asset]; - bucket.DripRate = bucket.MaxBurst = asset; + bucket.DripRate = asset; + bucket.MaxBurst = asset; bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task]; - bucket.DripRate = task + state + texture; - bucket.MaxBurst = task + state + texture; + bucket.DripRate = task + state; + bucket.MaxBurst = task + state; bucket = m_throttleCategories[(int)ThrottleOutPacketType.State]; - bucket.DripRate = state + texture; - bucket.MaxBurst = state + texture; + bucket.DripRate = state; + bucket.MaxBurst = state; bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture]; bucket.DripRate = texture; -- cgit v1.1