From eca6442bae4093019bd221e87413c74c77c4ff5d Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 16 Jan 2009 21:56:13 +0000 Subject: * Rig up enough infrastructure to actually perform a successful 'standalone' teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time) --- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 4 ---- 1 file changed, 4 deletions(-) (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 30f6f0f..146bc63 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -1366,10 +1366,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP OutPacket(enablesimpacket, ThrottleOutPacketType.Task); } - /// - /// - /// - /// public AgentCircuitData RequestClientInfo() { AgentCircuitData agentData = new AgentCircuitData(); -- cgit v1.1