From eca6442bae4093019bd221e87413c74c77c4ff5d Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Fri, 16 Jan 2009 21:56:13 +0000
Subject: * Rig up enough infrastructure to actually perform a successful
'standalone' teleport unit test with checks that the scene presence
disappeared from sceneA and appeared in sceneB * However, I'm not convinced
that the actual process in the test completely reflects reality, and a lot of
stuff had to be rigged up (which should get resolved over time)
---
OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 4 ----
1 file changed, 4 deletions(-)
(limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 30f6f0f..146bc63 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -1366,10 +1366,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(enablesimpacket, ThrottleOutPacketType.Task);
}
- ///
- ///
- ///
- ///
public AgentCircuitData RequestClientInfo()
{
AgentCircuitData agentData = new AgentCircuitData();
--
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