From 6885b7220c6f782034d7c0220762244adf00e3d3 Mon Sep 17 00:00:00 2001
From: Mic Bowman
Date: Mon, 28 Mar 2011 10:00:53 -0700
Subject: Implements adaptive queue management and fair queueing for improved
networking performance.
Reprioritization algorithms need to be ported still. One is
in place.
---
.../Region/ClientStack/LindenUDP/LLClientView.cs | 353 ++++++++++++++-------
1 file changed, 235 insertions(+), 118 deletions(-)
(limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 2faffae..e9e1fa3 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -49,6 +49,8 @@ using Timer = System.Timers.Timer;
using AssetLandmark = OpenSim.Framework.AssetLandmark;
using Nini.Config;
+using System.IO;
+
namespace OpenSim.Region.ClientStack.LindenUDP
{
public delegate bool PacketMethod(IClientAPI simClient, Packet packet);
@@ -298,6 +300,77 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Used to adjust Sun Orbit values so Linden based viewers properly position sun
private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f;
+ // First log file or time has expired, start writing to a new log file
+//
+// -----------------------------------------------------------------
+// -----------------------------------------------------------------
+// THIS IS DEBUGGING CODE & SHOULD BE REMOVED
+// -----------------------------------------------------------------
+// -----------------------------------------------------------------
+ public class QueueLogger
+ {
+ public Int32 start = 0;
+ public StreamWriter Log = null;
+ private Dictionary m_idMap = new Dictionary();
+
+ public QueueLogger()
+ {
+ DateTime now = DateTime.Now;
+ String fname = String.Format("queue-{0}.log", now.ToString("yyyyMMddHHmmss"));
+ Log = new StreamWriter(fname);
+
+ start = Util.EnvironmentTickCount();
+ }
+
+ public int LookupID(UUID uuid)
+ {
+ int localid;
+ if (! m_idMap.TryGetValue(uuid,out localid))
+ {
+ localid = m_idMap.Count + 1;
+ m_idMap[uuid] = localid;
+ }
+
+ return localid;
+ }
+ }
+
+ public static QueueLogger QueueLog = null;
+
+ // -----------------------------------------------------------------
+ public void LogAvatarUpdateEvent(UUID client, UUID avatar, Int32 timeinqueue)
+ {
+ if (QueueLog == null)
+ QueueLog = new QueueLogger();
+
+ Int32 ticks = Util.EnvironmentTickCountSubtract(QueueLog.start);
+ lock(QueueLog)
+ {
+ int cid = QueueLog.LookupID(client);
+ int aid = QueueLog.LookupID(avatar);
+ QueueLog.Log.WriteLine("{0},AU,AV{1:D4},AV{2:D4},{3}",ticks,cid,aid,timeinqueue);
+ }
+ }
+
+ // -----------------------------------------------------------------
+ public void LogQueueProcessEvent(UUID client, PriorityQueue queue, uint maxup)
+ {
+ if (QueueLog == null)
+ QueueLog = new QueueLogger();
+
+ Int32 ticks = Util.EnvironmentTickCountSubtract(QueueLog.start);
+ lock(QueueLog)
+ {
+ int cid = QueueLog.LookupID(client);
+ QueueLog.Log.WriteLine("{0},PQ,AV{1:D4},{2},{3}",ticks,cid,maxup,queue.ToString());
+ }
+ }
+// -----------------------------------------------------------------
+// -----------------------------------------------------------------
+// -----------------------------------------------------------------
+// -----------------------------------------------------------------
+//
+
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected static Dictionary PacketHandlers = new Dictionary(); //Global/static handlers for all clients
@@ -3547,18 +3620,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region Primitive Packet/Data Sending Methods
+
///
/// Generate one of the object update packets based on PrimUpdateFlags
/// and broadcast the packet to clients
///
public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
{
- double priority = m_prioritizer.GetUpdatePriority(this, entity);
+ //double priority = m_prioritizer.GetUpdatePriority(this, entity);
+ uint priority = m_prioritizer.GetUpdatePriority(this, entity);
lock (m_entityUpdates.SyncRoot)
- m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation), entity.LocalId);
+ m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation));
}
+ private Int32 m_LastQueueFill = 0;
+ private uint m_maxUpdates = 0;
+
private void ProcessEntityUpdates(int maxUpdates)
{
OpenSim.Framework.Lazy> objectUpdateBlocks = new OpenSim.Framework.Lazy>();
@@ -3566,23 +3644,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OpenSim.Framework.Lazy> terseUpdateBlocks = new OpenSim.Framework.Lazy>();
OpenSim.Framework.Lazy> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy>();
- if (maxUpdates <= 0) maxUpdates = Int32.MaxValue;
+ if (maxUpdates <= 0)
+ {
+ m_maxUpdates = Int32.MaxValue;
+ }
+ else
+ {
+ if (m_maxUpdates == 0 || m_LastQueueFill == 0)
+ {
+ m_maxUpdates = (uint)maxUpdates;
+ }
+ else
+ {
+ if (Util.EnvironmentTickCountSubtract(m_LastQueueFill) < 200)
+ m_maxUpdates += 5;
+ else
+ m_maxUpdates = m_maxUpdates >> 1;
+ }
+ m_maxUpdates = Util.Clamp(m_maxUpdates,10,500);
+ }
+ m_LastQueueFill = Util.EnvironmentTickCount();
+
int updatesThisCall = 0;
+//
+// DEBUGGING CODE... REMOVE
+// LogQueueProcessEvent(this.m_agentId,m_entityUpdates,m_maxUpdates);
+//
// We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
// condition where a kill can be processed before an out-of-date update for the same object.
lock (m_killRecord)
{
float avgTimeDilation = 1.0f;
EntityUpdate update;
- while (updatesThisCall < maxUpdates)
+ Int32 timeinqueue; // this is just debugging code & can be dropped later
+
+ while (updatesThisCall < m_maxUpdates)
{
lock (m_entityUpdates.SyncRoot)
- if (!m_entityUpdates.TryDequeue(out update))
+ if (!m_entityUpdates.TryDequeue(out update, out timeinqueue))
break;
avgTimeDilation += update.TimeDilation;
avgTimeDilation *= 0.5f;
+//
+// DEBUGGING CODE... REMOVE
+// if (update.Entity is ScenePresence)
+// LogAvatarUpdateEvent(this.m_agentId,update.Entity.UUID,timeinqueue);
+//
+
if (update.Entity is SceneObjectPart)
{
SceneObjectPart part = (SceneObjectPart)update.Entity;
@@ -3679,36 +3789,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else
{
- // if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment)
- // {
- // SceneObjectPart sop = (SceneObjectPart)update.Entity;
- // string text = sop.Text;
- // if (text.IndexOf("\n") >= 0)
- // text = text.Remove(text.IndexOf("\n"));
- //
- // if (m_attachmentsSent.Contains(sop.ParentID))
- // {
- //// m_log.DebugFormat(
- //// "[CLIENT]: Sending full info about attached prim {0} text {1}",
- //// sop.LocalId, text);
- //
- // objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock(sop, this.m_agentId));
- //
- // m_attachmentsSent.Add(sop.LocalId);
- // }
- // else
- // {
- // m_log.DebugFormat(
- // "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet",
- // sop.LocalId, text, sop.ParentID);
- //
- // m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId);
- // }
- // }
- // else
- // {
- objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
- // }
+ objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
}
}
else if (!canUseImproved)
@@ -3802,26 +3883,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void ReprioritizeUpdates()
{
- //m_log.Debug("[CLIENT]: Reprioritizing prim updates for " + m_firstName + " " + m_lastName);
-
lock (m_entityUpdates.SyncRoot)
m_entityUpdates.Reprioritize(UpdatePriorityHandler);
}
- private bool UpdatePriorityHandler(ref double priority, uint localID)
+ private bool UpdatePriorityHandler(ref uint priority, ISceneEntity entity)
{
- EntityBase entity;
- if (m_scene.Entities.TryGetValue(localID, out entity))
+ if (entity != null)
{
priority = m_prioritizer.GetUpdatePriority(this, entity);
+ return true;
}
- return priority != double.NaN;
+ return false;
}
public void FlushPrimUpdates()
{
- m_log.Debug("[CLIENT]: Flushing prim updates to " + m_firstName + " " + m_lastName);
+ m_log.WarnFormat("[CLIENT]: Flushing prim updates to " + m_firstName + " " + m_lastName);
while (m_entityUpdates.Count > 0)
ProcessEntityUpdates(-1);
@@ -11713,86 +11792,85 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region PriorityQueue
public class PriorityQueue
{
- internal delegate bool UpdatePriorityHandler(ref double priority, uint local_id);
+ internal delegate bool UpdatePriorityHandler(ref uint priority, ISceneEntity entity);
+
+ // Heap[0] for self updates
+ // Heap[1..12] for entity updates
- private MinHeap[] m_heaps = new MinHeap[1];
+ internal const uint m_numberOfQueues = 12;
+ private MinHeap[] m_heaps = new MinHeap[m_numberOfQueues];
private Dictionary m_lookupTable;
- private Comparison m_comparison;
private object m_syncRoot = new object();
-
+ private uint m_nextQueue = 0;
+ private UInt64 m_nextRequest = 0;
+
internal PriorityQueue() :
- this(MinHeap.DEFAULT_CAPACITY, Comparer.Default) { }
- internal PriorityQueue(int capacity) :
- this(capacity, Comparer.Default) { }
- internal PriorityQueue(IComparer comparer) :
- this(new Comparison(comparer.Compare)) { }
- internal PriorityQueue(Comparison comparison) :
- this(MinHeap.DEFAULT_CAPACITY, comparison) { }
- internal PriorityQueue(int capacity, IComparer comparer) :
- this(capacity, new Comparison(comparer.Compare)) { }
- internal PriorityQueue(int capacity, Comparison comparison)
+ this(MinHeap.DEFAULT_CAPACITY) { }
+ internal PriorityQueue(int capacity)
{
m_lookupTable = new Dictionary(capacity);
for (int i = 0; i < m_heaps.Length; ++i)
m_heaps[i] = new MinHeap(capacity);
- this.m_comparison = comparison;
}
public object SyncRoot { get { return this.m_syncRoot; } }
+
internal int Count
{
get
{
int count = 0;
for (int i = 0; i < m_heaps.Length; ++i)
- count = m_heaps[i].Count;
+ count += m_heaps[i].Count;
return count;
}
}
- public bool Enqueue(double priority, EntityUpdate value, uint local_id)
+ public bool Enqueue(uint pqueue, EntityUpdate value)
{
- LookupItem item;
+ LookupItem lookup;
- if (m_lookupTable.TryGetValue(local_id, out item))
+ uint localid = value.Entity.LocalId;
+ UInt64 entry = m_nextRequest++;
+ if (m_lookupTable.TryGetValue(localid, out lookup))
{
- // Combine flags
- value.Flags |= item.Heap[item.Handle].Value.Flags;
-
- item.Heap[item.Handle] = new MinHeapItem(priority, value, local_id, this.m_comparison);
- return false;
- }
- else
- {
- item.Heap = m_heaps[0];
- item.Heap.Add(new MinHeapItem(priority, value, local_id, this.m_comparison), ref item.Handle);
- m_lookupTable.Add(local_id, item);
- return true;
+ entry = lookup.Heap[lookup.Handle].EntryOrder;
+ value.Flags |= lookup.Heap[lookup.Handle].Value.Flags;
+ lookup.Heap.Remove(lookup.Handle);
}
- }
- internal EntityUpdate Peek()
- {
- for (int i = 0; i < m_heaps.Length; ++i)
- if (m_heaps[i].Count > 0)
- return m_heaps[i].Min().Value;
- throw new InvalidOperationException(string.Format("The {0} is empty", this.GetType().ToString()));
+ pqueue = Util.Clamp(pqueue, 0, m_numberOfQueues - 1);
+ lookup.Heap = m_heaps[pqueue];
+ lookup.Heap.Add(new MinHeapItem(pqueue, entry, value), ref lookup.Handle);
+ m_lookupTable[localid] = lookup;
+
+ return true;
}
- internal bool TryDequeue(out EntityUpdate value)
+ internal bool TryDequeue(out EntityUpdate value, out Int32 timeinqueue)
{
- for (int i = 0; i < m_heaps.Length; ++i)
+ for (int i = 0; i < m_numberOfQueues; ++i)
{
- if (m_heaps[i].Count > 0)
+ // To get the fair queing, we cycle through each of the
+ // queues when finding an element to dequeue, this code
+ // assumes that the distribution of updates in the queues
+ // is polynomial, probably quadractic (eg distance of PI * R^2)
+ uint h = (uint)((m_nextQueue + i) % m_numberOfQueues);
+ if (m_heaps[h].Count > 0)
{
- MinHeapItem item = m_heaps[i].RemoveMin();
- m_lookupTable.Remove(item.LocalID);
+ m_nextQueue = (uint)((h + 1) % m_numberOfQueues);
+
+ MinHeapItem item = m_heaps[h].RemoveMin();
+ m_lookupTable.Remove(item.Value.Entity.LocalId);
+ timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime);
value = item.Value;
+
return true;
}
}
+ timeinqueue = 0;
value = default(EntityUpdate);
return false;
}
@@ -11800,68 +11878,107 @@ namespace OpenSim.Region.ClientStack.LindenUDP
internal void Reprioritize(UpdatePriorityHandler handler)
{
MinHeapItem item;
- double priority;
-
foreach (LookupItem lookup in new List(this.m_lookupTable.Values))
{
if (lookup.Heap.TryGetValue(lookup.Handle, out item))
{
- priority = item.Priority;
- if (handler(ref priority, item.LocalID))
+ uint pqueue = item.PriorityQueue;
+ uint localid = item.Value.Entity.LocalId;
+
+ if (handler(ref pqueue, item.Value.Entity))
{
- if (lookup.Heap.ContainsHandle(lookup.Handle))
- lookup.Heap[lookup.Handle] =
- new MinHeapItem(priority, item.Value, item.LocalID, this.m_comparison);
+ // unless the priority queue has changed, there is no need to modify
+ // the entry
+ pqueue = Util.Clamp(pqueue, 0, m_numberOfQueues - 1);
+ if (pqueue != item.PriorityQueue)
+ {
+ lookup.Heap.Remove(lookup.Handle);
+
+ LookupItem litem = lookup;
+ litem.Heap = m_heaps[pqueue];
+ litem.Heap.Add(new MinHeapItem(pqueue, item), ref litem.Handle);
+ m_lookupTable[localid] = litem;
+ }
}
else
{
- m_log.Warn("[LLCLIENTVIEW]: UpdatePriorityHandler returned false, dropping update");
+ m_log.WarnFormat("[LLCLIENTVIEW]: UpdatePriorityHandler returned false for {0}",item.Value.Entity.UUID);
lookup.Heap.Remove(lookup.Handle);
- this.m_lookupTable.Remove(item.LocalID);
+ this.m_lookupTable.Remove(localid);
}
}
}
}
+ public override string ToString()
+ {
+ string s = "";
+ for (int i = 0; i < m_numberOfQueues; i++)
+ {
+ if (s != "") s += ",";
+ s += m_heaps[i].Count.ToString();
+ }
+ return s;
+ }
+
#region MinHeapItem
private struct MinHeapItem : IComparable
{
- private double priority;
private EntityUpdate value;
- private uint local_id;
- private Comparison comparison;
+ internal EntityUpdate Value {
+ get {
+ return this.value;
+ }
+ }
+
+ private uint pqueue;
+ internal uint PriorityQueue {
+ get {
+ return this.pqueue;
+ }
+ }
- internal MinHeapItem(double priority, EntityUpdate value, uint local_id) :
- this(priority, value, local_id, Comparer.Default) { }
- internal MinHeapItem(double priority, EntityUpdate value, uint local_id, IComparer comparer) :
- this(priority, value, local_id, new Comparison(comparer.Compare)) { }
- internal MinHeapItem(double priority, EntityUpdate value, uint local_id, Comparison comparison)
+ private Int32 entrytime;
+ internal Int32 EntryTime {
+ get {
+ return this.entrytime;
+ }
+ }
+
+ private UInt64 entryorder;
+ internal UInt64 EntryOrder
{
- this.priority = priority;
+ get {
+ return this.entryorder;
+ }
+ }
+
+ internal MinHeapItem(uint pqueue, MinHeapItem other)
+ {
+ this.entrytime = other.entrytime;
+ this.entryorder = other.entryorder;
+ this.value = other.value;
+ this.pqueue = pqueue;
+ }
+
+ internal MinHeapItem(uint pqueue, UInt64 entryorder, EntityUpdate value)
+ {
+ this.entrytime = Util.EnvironmentTickCount();
+ this.entryorder = entryorder;
this.value = value;
- this.local_id = local_id;
- this.comparison = comparison;
+ this.pqueue = pqueue;
}
- internal double Priority { get { return this.priority; } }
- internal EntityUpdate Value { get { return this.value; } }
- internal uint LocalID { get { return this.local_id; } }
-
public override string ToString()
{
- StringBuilder sb = new StringBuilder();
- sb.Append("[");
- sb.Append(this.priority.ToString());
- sb.Append(",");
- if (this.value != null)
- sb.Append(this.value.ToString());
- sb.Append("]");
- return sb.ToString();
+ return String.Format("[{0},{1},{2}]",pqueue,entryorder,value.Entity.LocalId);
}
public int CompareTo(MinHeapItem other)
{
- return this.comparison(this.priority, other.priority);
+ // I'm assuming that the root part of an SOG is added to the update queue
+ // before the component parts
+ return Comparer.Default.Compare(this.EntryOrder, other.EntryOrder);
}
}
#endregion
--
cgit v1.1
From 77cf9405de10f016d85d67b6016ed27d28ed898f Mon Sep 17 00:00:00 2001
From: Mic Bowman
Date: Mon, 28 Mar 2011 10:00:53 -0700
Subject: Implements adaptive queue management and fair queueing for improved
networking performance.
Reprioritization algorithms need to be ported still. One is
in place.
---
.../Region/ClientStack/LindenUDP/LLClientView.cs | 353 ++++++++++++++-------
1 file changed, 235 insertions(+), 118 deletions(-)
(limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 34d72ac..a3f2c15 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -49,6 +49,8 @@ using Timer = System.Timers.Timer;
using AssetLandmark = OpenSim.Framework.AssetLandmark;
using Nini.Config;
+using System.IO;
+
namespace OpenSim.Region.ClientStack.LindenUDP
{
public delegate bool PacketMethod(IClientAPI simClient, Packet packet);
@@ -298,6 +300,77 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Used to adjust Sun Orbit values so Linden based viewers properly position sun
private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f;
+ // First log file or time has expired, start writing to a new log file
+//
+// -----------------------------------------------------------------
+// -----------------------------------------------------------------
+// THIS IS DEBUGGING CODE & SHOULD BE REMOVED
+// -----------------------------------------------------------------
+// -----------------------------------------------------------------
+ public class QueueLogger
+ {
+ public Int32 start = 0;
+ public StreamWriter Log = null;
+ private Dictionary m_idMap = new Dictionary();
+
+ public QueueLogger()
+ {
+ DateTime now = DateTime.Now;
+ String fname = String.Format("queue-{0}.log", now.ToString("yyyyMMddHHmmss"));
+ Log = new StreamWriter(fname);
+
+ start = Util.EnvironmentTickCount();
+ }
+
+ public int LookupID(UUID uuid)
+ {
+ int localid;
+ if (! m_idMap.TryGetValue(uuid,out localid))
+ {
+ localid = m_idMap.Count + 1;
+ m_idMap[uuid] = localid;
+ }
+
+ return localid;
+ }
+ }
+
+ public static QueueLogger QueueLog = null;
+
+ // -----------------------------------------------------------------
+ public void LogAvatarUpdateEvent(UUID client, UUID avatar, Int32 timeinqueue)
+ {
+ if (QueueLog == null)
+ QueueLog = new QueueLogger();
+
+ Int32 ticks = Util.EnvironmentTickCountSubtract(QueueLog.start);
+ lock(QueueLog)
+ {
+ int cid = QueueLog.LookupID(client);
+ int aid = QueueLog.LookupID(avatar);
+ QueueLog.Log.WriteLine("{0},AU,AV{1:D4},AV{2:D4},{3}",ticks,cid,aid,timeinqueue);
+ }
+ }
+
+ // -----------------------------------------------------------------
+ public void LogQueueProcessEvent(UUID client, PriorityQueue queue, uint maxup)
+ {
+ if (QueueLog == null)
+ QueueLog = new QueueLogger();
+
+ Int32 ticks = Util.EnvironmentTickCountSubtract(QueueLog.start);
+ lock(QueueLog)
+ {
+ int cid = QueueLog.LookupID(client);
+ QueueLog.Log.WriteLine("{0},PQ,AV{1:D4},{2},{3}",ticks,cid,maxup,queue.ToString());
+ }
+ }
+// -----------------------------------------------------------------
+// -----------------------------------------------------------------
+// -----------------------------------------------------------------
+// -----------------------------------------------------------------
+//
+
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected static Dictionary PacketHandlers = new Dictionary(); //Global/static handlers for all clients
@@ -3547,18 +3620,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region Primitive Packet/Data Sending Methods
+
///
/// Generate one of the object update packets based on PrimUpdateFlags
/// and broadcast the packet to clients
///
public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
{
- double priority = m_prioritizer.GetUpdatePriority(this, entity);
+ //double priority = m_prioritizer.GetUpdatePriority(this, entity);
+ uint priority = m_prioritizer.GetUpdatePriority(this, entity);
lock (m_entityUpdates.SyncRoot)
- m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation), entity.LocalId);
+ m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation));
}
+ private Int32 m_LastQueueFill = 0;
+ private uint m_maxUpdates = 0;
+
private void ProcessEntityUpdates(int maxUpdates)
{
OpenSim.Framework.Lazy> objectUpdateBlocks = new OpenSim.Framework.Lazy>();
@@ -3566,23 +3644,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OpenSim.Framework.Lazy> terseUpdateBlocks = new OpenSim.Framework.Lazy>();
OpenSim.Framework.Lazy> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy>();
- if (maxUpdates <= 0) maxUpdates = Int32.MaxValue;
+ if (maxUpdates <= 0)
+ {
+ m_maxUpdates = Int32.MaxValue;
+ }
+ else
+ {
+ if (m_maxUpdates == 0 || m_LastQueueFill == 0)
+ {
+ m_maxUpdates = (uint)maxUpdates;
+ }
+ else
+ {
+ if (Util.EnvironmentTickCountSubtract(m_LastQueueFill) < 200)
+ m_maxUpdates += 5;
+ else
+ m_maxUpdates = m_maxUpdates >> 1;
+ }
+ m_maxUpdates = Util.Clamp(m_maxUpdates,10,500);
+ }
+ m_LastQueueFill = Util.EnvironmentTickCount();
+
int updatesThisCall = 0;
+//
+// DEBUGGING CODE... REMOVE
+// LogQueueProcessEvent(this.m_agentId,m_entityUpdates,m_maxUpdates);
+//
// We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
// condition where a kill can be processed before an out-of-date update for the same object.
lock (m_killRecord)
{
float avgTimeDilation = 1.0f;
EntityUpdate update;
- while (updatesThisCall < maxUpdates)
+ Int32 timeinqueue; // this is just debugging code & can be dropped later
+
+ while (updatesThisCall < m_maxUpdates)
{
lock (m_entityUpdates.SyncRoot)
- if (!m_entityUpdates.TryDequeue(out update))
+ if (!m_entityUpdates.TryDequeue(out update, out timeinqueue))
break;
avgTimeDilation += update.TimeDilation;
avgTimeDilation *= 0.5f;
+//
+// DEBUGGING CODE... REMOVE
+// if (update.Entity is ScenePresence)
+// LogAvatarUpdateEvent(this.m_agentId,update.Entity.UUID,timeinqueue);
+//
+
if (update.Entity is SceneObjectPart)
{
SceneObjectPart part = (SceneObjectPart)update.Entity;
@@ -3679,36 +3789,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else
{
- // if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment)
- // {
- // SceneObjectPart sop = (SceneObjectPart)update.Entity;
- // string text = sop.Text;
- // if (text.IndexOf("\n") >= 0)
- // text = text.Remove(text.IndexOf("\n"));
- //
- // if (m_attachmentsSent.Contains(sop.ParentID))
- // {
- //// m_log.DebugFormat(
- //// "[CLIENT]: Sending full info about attached prim {0} text {1}",
- //// sop.LocalId, text);
- //
- // objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock(sop, this.m_agentId));
- //
- // m_attachmentsSent.Add(sop.LocalId);
- // }
- // else
- // {
- // m_log.DebugFormat(
- // "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet",
- // sop.LocalId, text, sop.ParentID);
- //
- // m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId);
- // }
- // }
- // else
- // {
- objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
- // }
+ objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
}
}
else if (!canUseImproved)
@@ -3802,26 +3883,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void ReprioritizeUpdates()
{
- //m_log.Debug("[CLIENT]: Reprioritizing prim updates for " + m_firstName + " " + m_lastName);
-
lock (m_entityUpdates.SyncRoot)
m_entityUpdates.Reprioritize(UpdatePriorityHandler);
}
- private bool UpdatePriorityHandler(ref double priority, uint localID)
+ private bool UpdatePriorityHandler(ref uint priority, ISceneEntity entity)
{
- EntityBase entity;
- if (m_scene.Entities.TryGetValue(localID, out entity))
+ if (entity != null)
{
priority = m_prioritizer.GetUpdatePriority(this, entity);
+ return true;
}
- return priority != double.NaN;
+ return false;
}
public void FlushPrimUpdates()
{
- m_log.Debug("[CLIENT]: Flushing prim updates to " + m_firstName + " " + m_lastName);
+ m_log.WarnFormat("[CLIENT]: Flushing prim updates to " + m_firstName + " " + m_lastName);
while (m_entityUpdates.Count > 0)
ProcessEntityUpdates(-1);
@@ -11729,86 +11808,85 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region PriorityQueue
public class PriorityQueue
{
- internal delegate bool UpdatePriorityHandler(ref double priority, uint local_id);
+ internal delegate bool UpdatePriorityHandler(ref uint priority, ISceneEntity entity);
+
+ // Heap[0] for self updates
+ // Heap[1..12] for entity updates
- private MinHeap[] m_heaps = new MinHeap[1];
+ internal const uint m_numberOfQueues = 12;
+ private MinHeap[] m_heaps = new MinHeap[m_numberOfQueues];
private Dictionary m_lookupTable;
- private Comparison m_comparison;
private object m_syncRoot = new object();
-
+ private uint m_nextQueue = 0;
+ private UInt64 m_nextRequest = 0;
+
internal PriorityQueue() :
- this(MinHeap.DEFAULT_CAPACITY, Comparer.Default) { }
- internal PriorityQueue(int capacity) :
- this(capacity, Comparer.Default) { }
- internal PriorityQueue(IComparer comparer) :
- this(new Comparison(comparer.Compare)) { }
- internal PriorityQueue(Comparison comparison) :
- this(MinHeap.DEFAULT_CAPACITY, comparison) { }
- internal PriorityQueue(int capacity, IComparer comparer) :
- this(capacity, new Comparison(comparer.Compare)) { }
- internal PriorityQueue(int capacity, Comparison comparison)
+ this(MinHeap.DEFAULT_CAPACITY) { }
+ internal PriorityQueue(int capacity)
{
m_lookupTable = new Dictionary(capacity);
for (int i = 0; i < m_heaps.Length; ++i)
m_heaps[i] = new MinHeap(capacity);
- this.m_comparison = comparison;
}
public object SyncRoot { get { return this.m_syncRoot; } }
+
internal int Count
{
get
{
int count = 0;
for (int i = 0; i < m_heaps.Length; ++i)
- count = m_heaps[i].Count;
+ count += m_heaps[i].Count;
return count;
}
}
- public bool Enqueue(double priority, EntityUpdate value, uint local_id)
+ public bool Enqueue(uint pqueue, EntityUpdate value)
{
- LookupItem item;
+ LookupItem lookup;
- if (m_lookupTable.TryGetValue(local_id, out item))
+ uint localid = value.Entity.LocalId;
+ UInt64 entry = m_nextRequest++;
+ if (m_lookupTable.TryGetValue(localid, out lookup))
{
- // Combine flags
- value.Flags |= item.Heap[item.Handle].Value.Flags;
-
- item.Heap[item.Handle] = new MinHeapItem(priority, value, local_id, this.m_comparison);
- return false;
- }
- else
- {
- item.Heap = m_heaps[0];
- item.Heap.Add(new MinHeapItem(priority, value, local_id, this.m_comparison), ref item.Handle);
- m_lookupTable.Add(local_id, item);
- return true;
+ entry = lookup.Heap[lookup.Handle].EntryOrder;
+ value.Flags |= lookup.Heap[lookup.Handle].Value.Flags;
+ lookup.Heap.Remove(lookup.Handle);
}
- }
- internal EntityUpdate Peek()
- {
- for (int i = 0; i < m_heaps.Length; ++i)
- if (m_heaps[i].Count > 0)
- return m_heaps[i].Min().Value;
- throw new InvalidOperationException(string.Format("The {0} is empty", this.GetType().ToString()));
+ pqueue = Util.Clamp(pqueue, 0, m_numberOfQueues - 1);
+ lookup.Heap = m_heaps[pqueue];
+ lookup.Heap.Add(new MinHeapItem(pqueue, entry, value), ref lookup.Handle);
+ m_lookupTable[localid] = lookup;
+
+ return true;
}
- internal bool TryDequeue(out EntityUpdate value)
+ internal bool TryDequeue(out EntityUpdate value, out Int32 timeinqueue)
{
- for (int i = 0; i < m_heaps.Length; ++i)
+ for (int i = 0; i < m_numberOfQueues; ++i)
{
- if (m_heaps[i].Count > 0)
+ // To get the fair queing, we cycle through each of the
+ // queues when finding an element to dequeue, this code
+ // assumes that the distribution of updates in the queues
+ // is polynomial, probably quadractic (eg distance of PI * R^2)
+ uint h = (uint)((m_nextQueue + i) % m_numberOfQueues);
+ if (m_heaps[h].Count > 0)
{
- MinHeapItem item = m_heaps[i].RemoveMin();
- m_lookupTable.Remove(item.LocalID);
+ m_nextQueue = (uint)((h + 1) % m_numberOfQueues);
+
+ MinHeapItem item = m_heaps[h].RemoveMin();
+ m_lookupTable.Remove(item.Value.Entity.LocalId);
+ timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime);
value = item.Value;
+
return true;
}
}
+ timeinqueue = 0;
value = default(EntityUpdate);
return false;
}
@@ -11816,68 +11894,107 @@ namespace OpenSim.Region.ClientStack.LindenUDP
internal void Reprioritize(UpdatePriorityHandler handler)
{
MinHeapItem item;
- double priority;
-
foreach (LookupItem lookup in new List(this.m_lookupTable.Values))
{
if (lookup.Heap.TryGetValue(lookup.Handle, out item))
{
- priority = item.Priority;
- if (handler(ref priority, item.LocalID))
+ uint pqueue = item.PriorityQueue;
+ uint localid = item.Value.Entity.LocalId;
+
+ if (handler(ref pqueue, item.Value.Entity))
{
- if (lookup.Heap.ContainsHandle(lookup.Handle))
- lookup.Heap[lookup.Handle] =
- new MinHeapItem(priority, item.Value, item.LocalID, this.m_comparison);
+ // unless the priority queue has changed, there is no need to modify
+ // the entry
+ pqueue = Util.Clamp(pqueue, 0, m_numberOfQueues - 1);
+ if (pqueue != item.PriorityQueue)
+ {
+ lookup.Heap.Remove(lookup.Handle);
+
+ LookupItem litem = lookup;
+ litem.Heap = m_heaps[pqueue];
+ litem.Heap.Add(new MinHeapItem(pqueue, item), ref litem.Handle);
+ m_lookupTable[localid] = litem;
+ }
}
else
{
- m_log.Warn("[LLCLIENTVIEW]: UpdatePriorityHandler returned false, dropping update");
+ m_log.WarnFormat("[LLCLIENTVIEW]: UpdatePriorityHandler returned false for {0}",item.Value.Entity.UUID);
lookup.Heap.Remove(lookup.Handle);
- this.m_lookupTable.Remove(item.LocalID);
+ this.m_lookupTable.Remove(localid);
}
}
}
}
+ public override string ToString()
+ {
+ string s = "";
+ for (int i = 0; i < m_numberOfQueues; i++)
+ {
+ if (s != "") s += ",";
+ s += m_heaps[i].Count.ToString();
+ }
+ return s;
+ }
+
#region MinHeapItem
private struct MinHeapItem : IComparable
{
- private double priority;
private EntityUpdate value;
- private uint local_id;
- private Comparison comparison;
+ internal EntityUpdate Value {
+ get {
+ return this.value;
+ }
+ }
+
+ private uint pqueue;
+ internal uint PriorityQueue {
+ get {
+ return this.pqueue;
+ }
+ }
- internal MinHeapItem(double priority, EntityUpdate value, uint local_id) :
- this(priority, value, local_id, Comparer.Default) { }
- internal MinHeapItem(double priority, EntityUpdate value, uint local_id, IComparer comparer) :
- this(priority, value, local_id, new Comparison(comparer.Compare)) { }
- internal MinHeapItem(double priority, EntityUpdate value, uint local_id, Comparison comparison)
+ private Int32 entrytime;
+ internal Int32 EntryTime {
+ get {
+ return this.entrytime;
+ }
+ }
+
+ private UInt64 entryorder;
+ internal UInt64 EntryOrder
{
- this.priority = priority;
+ get {
+ return this.entryorder;
+ }
+ }
+
+ internal MinHeapItem(uint pqueue, MinHeapItem other)
+ {
+ this.entrytime = other.entrytime;
+ this.entryorder = other.entryorder;
+ this.value = other.value;
+ this.pqueue = pqueue;
+ }
+
+ internal MinHeapItem(uint pqueue, UInt64 entryorder, EntityUpdate value)
+ {
+ this.entrytime = Util.EnvironmentTickCount();
+ this.entryorder = entryorder;
this.value = value;
- this.local_id = local_id;
- this.comparison = comparison;
+ this.pqueue = pqueue;
}
- internal double Priority { get { return this.priority; } }
- internal EntityUpdate Value { get { return this.value; } }
- internal uint LocalID { get { return this.local_id; } }
-
public override string ToString()
{
- StringBuilder sb = new StringBuilder();
- sb.Append("[");
- sb.Append(this.priority.ToString());
- sb.Append(",");
- if (this.value != null)
- sb.Append(this.value.ToString());
- sb.Append("]");
- return sb.ToString();
+ return String.Format("[{0},{1},{2}]",pqueue,entryorder,value.Entity.LocalId);
}
public int CompareTo(MinHeapItem other)
{
- return this.comparison(this.priority, other.priority);
+ // I'm assuming that the root part of an SOG is added to the update queue
+ // before the component parts
+ return Comparer.Default.Compare(this.EntryOrder, other.EntryOrder);
}
}
#endregion
--
cgit v1.1
From 19c6d1d569e081418e139d139c15ea66640288ba Mon Sep 17 00:00:00 2001
From: Mic Bowman
Date: Wed, 6 Apr 2011 09:26:38 -0700
Subject: Split the priority queue class into a seperate file. LLClientView is
big enough.
---
.../Region/ClientStack/LindenUDP/LLClientView.cs | 205 ---------------------
1 file changed, 205 deletions(-)
(limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index a3f2c15..a724099 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -11805,209 +11805,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(pack, ThrottleOutPacketType.Task);
}
- #region PriorityQueue
- public class PriorityQueue
- {
- internal delegate bool UpdatePriorityHandler(ref uint priority, ISceneEntity entity);
-
- // Heap[0] for self updates
- // Heap[1..12] for entity updates
-
- internal const uint m_numberOfQueues = 12;
- private MinHeap[] m_heaps = new MinHeap[m_numberOfQueues];
- private Dictionary m_lookupTable;
- private object m_syncRoot = new object();
- private uint m_nextQueue = 0;
- private UInt64 m_nextRequest = 0;
-
- internal PriorityQueue() :
- this(MinHeap.DEFAULT_CAPACITY) { }
- internal PriorityQueue(int capacity)
- {
- m_lookupTable = new Dictionary(capacity);
-
- for (int i = 0; i < m_heaps.Length; ++i)
- m_heaps[i] = new MinHeap(capacity);
- }
-
- public object SyncRoot { get { return this.m_syncRoot; } }
-
- internal int Count
- {
- get
- {
- int count = 0;
- for (int i = 0; i < m_heaps.Length; ++i)
- count += m_heaps[i].Count;
- return count;
- }
- }
-
- public bool Enqueue(uint pqueue, EntityUpdate value)
- {
- LookupItem lookup;
-
- uint localid = value.Entity.LocalId;
- UInt64 entry = m_nextRequest++;
- if (m_lookupTable.TryGetValue(localid, out lookup))
- {
- entry = lookup.Heap[lookup.Handle].EntryOrder;
- value.Flags |= lookup.Heap[lookup.Handle].Value.Flags;
- lookup.Heap.Remove(lookup.Handle);
- }
-
- pqueue = Util.Clamp(pqueue, 0, m_numberOfQueues - 1);
- lookup.Heap = m_heaps[pqueue];
- lookup.Heap.Add(new MinHeapItem(pqueue, entry, value), ref lookup.Handle);
- m_lookupTable[localid] = lookup;
-
- return true;
- }
-
- internal bool TryDequeue(out EntityUpdate value, out Int32 timeinqueue)
- {
- for (int i = 0; i < m_numberOfQueues; ++i)
- {
- // To get the fair queing, we cycle through each of the
- // queues when finding an element to dequeue, this code
- // assumes that the distribution of updates in the queues
- // is polynomial, probably quadractic (eg distance of PI * R^2)
- uint h = (uint)((m_nextQueue + i) % m_numberOfQueues);
- if (m_heaps[h].Count > 0)
- {
- m_nextQueue = (uint)((h + 1) % m_numberOfQueues);
-
- MinHeapItem item = m_heaps[h].RemoveMin();
- m_lookupTable.Remove(item.Value.Entity.LocalId);
- timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime);
- value = item.Value;
-
- return true;
- }
- }
-
- timeinqueue = 0;
- value = default(EntityUpdate);
- return false;
- }
-
- internal void Reprioritize(UpdatePriorityHandler handler)
- {
- MinHeapItem item;
- foreach (LookupItem lookup in new List(this.m_lookupTable.Values))
- {
- if (lookup.Heap.TryGetValue(lookup.Handle, out item))
- {
- uint pqueue = item.PriorityQueue;
- uint localid = item.Value.Entity.LocalId;
-
- if (handler(ref pqueue, item.Value.Entity))
- {
- // unless the priority queue has changed, there is no need to modify
- // the entry
- pqueue = Util.Clamp(pqueue, 0, m_numberOfQueues - 1);
- if (pqueue != item.PriorityQueue)
- {
- lookup.Heap.Remove(lookup.Handle);
-
- LookupItem litem = lookup;
- litem.Heap = m_heaps[pqueue];
- litem.Heap.Add(new MinHeapItem(pqueue, item), ref litem.Handle);
- m_lookupTable[localid] = litem;
- }
- }
- else
- {
- m_log.WarnFormat("[LLCLIENTVIEW]: UpdatePriorityHandler returned false for {0}",item.Value.Entity.UUID);
- lookup.Heap.Remove(lookup.Handle);
- this.m_lookupTable.Remove(localid);
- }
- }
- }
- }
-
- public override string ToString()
- {
- string s = "";
- for (int i = 0; i < m_numberOfQueues; i++)
- {
- if (s != "") s += ",";
- s += m_heaps[i].Count.ToString();
- }
- return s;
- }
-
- #region MinHeapItem
- private struct MinHeapItem : IComparable
- {
- private EntityUpdate value;
- internal EntityUpdate Value {
- get {
- return this.value;
- }
- }
-
- private uint pqueue;
- internal uint PriorityQueue {
- get {
- return this.pqueue;
- }
- }
-
- private Int32 entrytime;
- internal Int32 EntryTime {
- get {
- return this.entrytime;
- }
- }
-
- private UInt64 entryorder;
- internal UInt64 EntryOrder
- {
- get {
- return this.entryorder;
- }
- }
-
- internal MinHeapItem(uint pqueue, MinHeapItem other)
- {
- this.entrytime = other.entrytime;
- this.entryorder = other.entryorder;
- this.value = other.value;
- this.pqueue = pqueue;
- }
-
- internal MinHeapItem(uint pqueue, UInt64 entryorder, EntityUpdate value)
- {
- this.entrytime = Util.EnvironmentTickCount();
- this.entryorder = entryorder;
- this.value = value;
- this.pqueue = pqueue;
- }
-
- public override string ToString()
- {
- return String.Format("[{0},{1},{2}]",pqueue,entryorder,value.Entity.LocalId);
- }
-
- public int CompareTo(MinHeapItem other)
- {
- // I'm assuming that the root part of an SOG is added to the update queue
- // before the component parts
- return Comparer.Default.Compare(this.EntryOrder, other.EntryOrder);
- }
- }
- #endregion
-
- #region LookupItem
- private struct LookupItem
- {
- internal MinHeap Heap;
- internal IHandle Handle;
- }
- #endregion
- }
-
public struct PacketProcessor
{
public PacketMethod method;
@@ -12028,8 +11825,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
- #endregion
-
public static OSD BuildEvent(string eventName, OSD eventBody)
{
OSDMap osdEvent = new OSDMap(2);
--
cgit v1.1
From f778056c7a81443b11c0c4288979af3a8c6b5b9f Mon Sep 17 00:00:00 2001
From: Mic Bowman
Date: Mon, 11 Apr 2011 08:37:43 -0700
Subject: Removed some priority queue debugging code
---
.../Region/ClientStack/LindenUDP/LLClientView.cs | 80 ----------------------
1 file changed, 80 deletions(-)
(limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index a724099..b5bf26d 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -300,77 +300,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Used to adjust Sun Orbit values so Linden based viewers properly position sun
private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f;
- // First log file or time has expired, start writing to a new log file
-//
-// -----------------------------------------------------------------
-// -----------------------------------------------------------------
-// THIS IS DEBUGGING CODE & SHOULD BE REMOVED
-// -----------------------------------------------------------------
-// -----------------------------------------------------------------
- public class QueueLogger
- {
- public Int32 start = 0;
- public StreamWriter Log = null;
- private Dictionary m_idMap = new Dictionary();
-
- public QueueLogger()
- {
- DateTime now = DateTime.Now;
- String fname = String.Format("queue-{0}.log", now.ToString("yyyyMMddHHmmss"));
- Log = new StreamWriter(fname);
-
- start = Util.EnvironmentTickCount();
- }
-
- public int LookupID(UUID uuid)
- {
- int localid;
- if (! m_idMap.TryGetValue(uuid,out localid))
- {
- localid = m_idMap.Count + 1;
- m_idMap[uuid] = localid;
- }
-
- return localid;
- }
- }
-
- public static QueueLogger QueueLog = null;
-
- // -----------------------------------------------------------------
- public void LogAvatarUpdateEvent(UUID client, UUID avatar, Int32 timeinqueue)
- {
- if (QueueLog == null)
- QueueLog = new QueueLogger();
-
- Int32 ticks = Util.EnvironmentTickCountSubtract(QueueLog.start);
- lock(QueueLog)
- {
- int cid = QueueLog.LookupID(client);
- int aid = QueueLog.LookupID(avatar);
- QueueLog.Log.WriteLine("{0},AU,AV{1:D4},AV{2:D4},{3}",ticks,cid,aid,timeinqueue);
- }
- }
-
- // -----------------------------------------------------------------
- public void LogQueueProcessEvent(UUID client, PriorityQueue queue, uint maxup)
- {
- if (QueueLog == null)
- QueueLog = new QueueLogger();
-
- Int32 ticks = Util.EnvironmentTickCountSubtract(QueueLog.start);
- lock(QueueLog)
- {
- int cid = QueueLog.LookupID(client);
- QueueLog.Log.WriteLine("{0},PQ,AV{1:D4},{2},{3}",ticks,cid,maxup,queue.ToString());
- }
- }
-// -----------------------------------------------------------------
-// -----------------------------------------------------------------
-// -----------------------------------------------------------------
-// -----------------------------------------------------------------
-//
-
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected static Dictionary PacketHandlers = new Dictionary(); //Global/static handlers for all clients
@@ -3667,10 +3596,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
int updatesThisCall = 0;
-//
-// DEBUGGING CODE... REMOVE
-// LogQueueProcessEvent(this.m_agentId,m_entityUpdates,m_maxUpdates);
-//
// We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
// condition where a kill can be processed before an out-of-date update for the same object.
lock (m_killRecord)
@@ -3687,11 +3612,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
avgTimeDilation += update.TimeDilation;
avgTimeDilation *= 0.5f;
-//
-// DEBUGGING CODE... REMOVE
-// if (update.Entity is ScenePresence)
-// LogAvatarUpdateEvent(this.m_agentId,update.Entity.UUID,timeinqueue);
-//
if (update.Entity is SceneObjectPart)
{
--
cgit v1.1
From 2f436875899f432a88f432ab86a6858b3a4cc373 Mon Sep 17 00:00:00 2001
From: Mic Bowman
Date: Mon, 11 Apr 2011 09:06:28 -0700
Subject: New tokenbucket algorithm. This one provides fair sharing of the
queues when client and simulator throttles are set. This algorithm also uses
pre-defined burst rate of 150% of the sustained rate for each of the
throttles.
Removed the "state" queue. The state queue is not a Linden queue and
appeared to be used just to get kill packets sent.
---
OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 8de31d7..934a2d5 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -1610,7 +1610,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else
{
- OutPacket(kill, ThrottleOutPacketType.State);
+ // OutPacket(kill, ThrottleOutPacketType.State);
+ OutPacket(kill, ThrottleOutPacketType.Task);
}
}
@@ -2440,7 +2441,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
packet.Effect = effectBlocks;
- OutPacket(packet, ThrottleOutPacketType.State);
+ // OutPacket(packet, ThrottleOutPacketType.State);
+ OutPacket(packet, ThrottleOutPacketType.Task);
}
public void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember,
--
cgit v1.1
From 69d014e1dcb0e05a4ec927a5501156627856bccb Mon Sep 17 00:00:00 2001
From: Mic Bowman
Date: Tue, 12 Apr 2011 12:36:36 -0700
Subject: First pass at moving object property requests into a queue similar to
the entity update queue. The number of property packets can become
significant when selecting/deselecting large numbers of objects.
This is experimental code.
---
.../Region/ClientStack/LindenUDP/LLClientView.cs | 351 +++++++++++++--------
1 file changed, 214 insertions(+), 137 deletions(-)
(limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 934a2d5..b96343e 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -386,6 +386,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private int m_cachedTextureSerial;
private PriorityQueue m_entityUpdates;
+ private PriorityQueue m_entityProps;
private Prioritizer m_prioritizer;
private bool m_disableFacelights = false;
@@ -433,9 +434,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected IAssetService m_assetService;
private const bool m_checkPackets = true;
- private Timer m_propertiesPacketTimer;
- private List m_propertiesBlocks = new List();
-
#endregion Class Members
#region Properties
@@ -511,6 +509,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_scene = scene;
m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
+ m_entityProps = new PriorityQueue(m_scene.Entities.Count);
m_fullUpdateDataBlocksBuilder = new List();
m_killRecord = new HashSet();
// m_attachmentsSent = new HashSet();
@@ -534,9 +533,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_udpClient.OnQueueEmpty += HandleQueueEmpty;
m_udpClient.OnPacketStats += PopulateStats;
- m_propertiesPacketTimer = new Timer(100);
- m_propertiesPacketTimer.Elapsed += ProcessObjectPropertiesPacket;
-
m_prioritizer = new Prioritizer(m_scene);
RegisterLocalPacketHandlers();
@@ -3636,9 +3632,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation));
}
- private Int32 m_LastQueueFill = 0;
- private uint m_maxUpdates = 0;
-
private void ProcessEntityUpdates(int maxUpdates)
{
OpenSim.Framework.Lazy> objectUpdateBlocks = new OpenSim.Framework.Lazy>();
@@ -3646,46 +3639,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OpenSim.Framework.Lazy> terseUpdateBlocks = new OpenSim.Framework.Lazy>();
OpenSim.Framework.Lazy> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy>();
+ // Check to see if this is a flush
if (maxUpdates <= 0)
{
- m_maxUpdates = Int32.MaxValue;
+ maxUpdates = Int32.MaxValue;
}
- else
- {
- if (m_maxUpdates == 0 || m_LastQueueFill == 0)
- {
- m_maxUpdates = (uint)maxUpdates;
- }
- else
- {
- if (Util.EnvironmentTickCountSubtract(m_LastQueueFill) < 200)
- m_maxUpdates += 5;
- else
- m_maxUpdates = m_maxUpdates >> 1;
- }
- m_maxUpdates = Util.Clamp(m_maxUpdates,10,500);
- }
- m_LastQueueFill = Util.EnvironmentTickCount();
-
+
int updatesThisCall = 0;
-//
-// DEBUGGING CODE... REMOVE
-// LogQueueProcessEvent(this.m_agentId,m_entityUpdates,m_maxUpdates);
-//
// We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
// condition where a kill can be processed before an out-of-date update for the same object.
lock (m_killRecord)
{
float avgTimeDilation = 1.0f;
- EntityUpdate update;
+ IEntityUpdate iupdate;
Int32 timeinqueue; // this is just debugging code & can be dropped later
- while (updatesThisCall < m_maxUpdates)
+ while (updatesThisCall < maxUpdates)
{
lock (m_entityUpdates.SyncRoot)
- if (!m_entityUpdates.TryDequeue(out update, out timeinqueue))
+ if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
break;
+
+ EntityUpdate update = (EntityUpdate)iupdate;
+
avgTimeDilation += update.TimeDilation;
avgTimeDilation *= 0.5f;
@@ -3725,7 +3702,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region UpdateFlags to packet type conversion
- PrimUpdateFlags updateFlags = update.Flags;
+ PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
bool canUseCompressed = true;
bool canUseImproved = true;
@@ -3804,6 +3781,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion Block Construction
}
+
#region Packet Sending
@@ -3904,12 +3882,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion Primitive Packet/Data Sending Methods
+ // These are used to implement an adaptive backoff in the number
+ // of updates converted to packets. Since we don't want packets
+ // to sit in the queue with old data, only convert enough updates
+ // to packets that can be sent in 200ms.
+ private Int32 m_LastQueueFill = 0;
+ private Int32 m_maxUpdates = 0;
+
void HandleQueueEmpty(ThrottleOutPacketTypeFlags categories)
{
if ((categories & ThrottleOutPacketTypeFlags.Task) != 0)
{
+ if (m_maxUpdates == 0 || m_LastQueueFill == 0)
+ {
+ m_maxUpdates = m_udpServer.PrimUpdatesPerCallback;
+ }
+ else
+ {
+ if (Util.EnvironmentTickCountSubtract(m_LastQueueFill) < 200)
+ m_maxUpdates += 5;
+ else
+ m_maxUpdates = m_maxUpdates >> 1;
+ }
+ m_maxUpdates = Util.Clamp(m_maxUpdates,10,500);
+ m_LastQueueFill = Util.EnvironmentTickCount();
+
if (m_entityUpdates.Count > 0)
- ProcessEntityUpdates(m_udpServer.PrimUpdatesPerCallback);
+ ProcessEntityUpdates(m_maxUpdates);
+
+ if (m_entityProps.Count > 0)
+ ProcessEntityPropertyRequests(m_maxUpdates);
}
if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0)
@@ -4023,134 +4025,192 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(pack, ThrottleOutPacketType.Task);
}
- public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID,
- uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask,
- uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category,
- UUID LastOwnerID, string ObjectName, string Description)
- {
- ObjectPropertiesFamilyPacket objPropFamilyPack = (ObjectPropertiesFamilyPacket)PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily);
- // TODO: don't create new blocks if recycling an old packet
-
- ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = new ObjectPropertiesFamilyPacket.ObjectDataBlock();
- objPropDB.RequestFlags = RequestFlags;
- objPropDB.ObjectID = ObjectUUID;
- if (OwnerID == GroupID)
- objPropDB.OwnerID = UUID.Zero;
- else
- objPropDB.OwnerID = OwnerID;
- objPropDB.GroupID = GroupID;
- objPropDB.BaseMask = BaseMask;
- objPropDB.OwnerMask = OwnerMask;
- objPropDB.GroupMask = GroupMask;
- objPropDB.EveryoneMask = EveryoneMask;
- objPropDB.NextOwnerMask = NextOwnerMask;
+/// -----------------------------------------------------------------
+///
+/// -----------------------------------------------------------------
- // TODO: More properties are needed in SceneObjectPart!
- objPropDB.OwnershipCost = OwnershipCost;
- objPropDB.SaleType = SaleType;
- objPropDB.SalePrice = SalePrice;
- objPropDB.Category = Category;
- objPropDB.LastOwnerID = LastOwnerID;
- objPropDB.Name = Util.StringToBytes256(ObjectName);
- objPropDB.Description = Util.StringToBytes256(Description);
- objPropFamilyPack.ObjectData = objPropDB;
- objPropFamilyPack.Header.Zerocoded = true;
- OutPacket(objPropFamilyPack, ThrottleOutPacketType.Task);
- }
-
- public void SendObjectPropertiesReply(
- UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID,
- UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID,
- UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName,
- string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask,
- uint BaseMask, byte saleType, int salePrice)
+ private class ObjectPropertyUpdate : IEntityUpdate
{
- //ObjectPropertiesPacket proper = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties);
- // TODO: don't create new blocks if recycling an old packet
+ internal bool SendFamilyProps;
+
+ public ObjectPropertyUpdate(ISceneEntity entity, uint flags, bool sendfam)
+ : base(entity,flags)
+ {
+ SendFamilyProps = sendfam;
+ }
+ }
+
+ public void SendObjectPropertiesFamilyData(ISceneEntity entity, uint requestFlags)
+ {
+ uint priority = m_prioritizer.GetUpdatePriority(this, entity);
+ lock (m_entityProps.SyncRoot)
+ m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,requestFlags,true));
+ }
- ObjectPropertiesPacket.ObjectDataBlock block =
- new ObjectPropertiesPacket.ObjectDataBlock();
+ public void SendObjectPropertiesReply(ISceneEntity entity)
+ {
+ uint priority = m_prioritizer.GetUpdatePriority(this, entity);
+ lock (m_entityProps.SyncRoot)
+ m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,0,false));
+ }
- block.ItemID = ItemID;
- block.CreationDate = CreationDate;
- block.CreatorID = CreatorUUID;
- block.FolderID = FolderUUID;
- block.FromTaskID = FromTaskUUID;
- block.GroupID = GroupUUID;
- block.InventorySerial = InventorySerial;
+ private void ProcessEntityPropertyRequests(int maxUpdates)
+ {
+ OpenSim.Framework.Lazy> objectFamilyBlocks =
+ new OpenSim.Framework.Lazy>();
- block.LastOwnerID = LastOwnerUUID;
- // proper.ObjectData[0].LastOwnerID = UUID.Zero;
+ OpenSim.Framework.Lazy> objectPropertiesBlocks =
+ new OpenSim.Framework.Lazy>();
- block.ObjectID = ObjectUUID;
- if (OwnerUUID == GroupUUID)
- block.OwnerID = UUID.Zero;
- else
- block.OwnerID = OwnerUUID;
- block.TouchName = Util.StringToBytes256(TouchTitle);
- block.TextureID = TextureID;
- block.SitName = Util.StringToBytes256(SitTitle);
- block.Name = Util.StringToBytes256(ItemName);
- block.Description = Util.StringToBytes256(ItemDescription);
- block.OwnerMask = OwnerMask;
- block.NextOwnerMask = NextOwnerMask;
- block.GroupMask = GroupMask;
- block.EveryoneMask = EveryoneMask;
- block.BaseMask = BaseMask;
- // proper.ObjectData[0].AggregatePerms = 53;
- // proper.ObjectData[0].AggregatePermTextures = 0;
- // proper.ObjectData[0].AggregatePermTexturesOwner = 0;
- block.SaleType = saleType;
- block.SalePrice = salePrice;
+ IEntityUpdate iupdate;
+ Int32 timeinqueue; // this is just debugging code & can be dropped later
- lock (m_propertiesPacketTimer)
+ int updatesThisCall = 0;
+ while (updatesThisCall < m_maxUpdates)
{
- m_propertiesBlocks.Add(block);
+ lock (m_entityProps.SyncRoot)
+ if (!m_entityProps.TryDequeue(out iupdate, out timeinqueue))
+ break;
- int length = 0;
- foreach (ObjectPropertiesPacket.ObjectDataBlock b in m_propertiesBlocks)
+ ObjectPropertyUpdate update = (ObjectPropertyUpdate)iupdate;
+ if (update.SendFamilyProps)
{
- length += b.Length;
+ if (update.Entity is SceneObjectPart)
+ {
+ SceneObjectPart sop = (SceneObjectPart)update.Entity;
+ ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = CreateObjectPropertiesFamilyBlock(sop,update.Flags);
+ objectFamilyBlocks.Value.Add(objPropDB);
+ }
}
- if (length > 1100) // FIXME: use real MTU
+ else
{
- ProcessObjectPropertiesPacket(null, null);
- m_propertiesPacketTimer.Stop();
- return;
+ if (update.Entity is SceneObjectPart)
+ {
+ SceneObjectPart sop = (SceneObjectPart)update.Entity;
+ ObjectPropertiesPacket.ObjectDataBlock objPropDB = CreateObjectPropertiesBlock(sop);
+ objectPropertiesBlocks.Value.Add(objPropDB);
+ }
}
+ }
+
+
+ if (objectPropertiesBlocks.IsValueCreated)
+ {
+ List blocks = objectPropertiesBlocks.Value;
- m_propertiesPacketTimer.Stop();
- m_propertiesPacketTimer.Start();
+ ObjectPropertiesPacket packet = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties);
+ packet.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[blocks.Count];
+ for (int i = 0; i < blocks.Count; i++)
+ packet.ObjectData[i] = blocks[i];
+
+ packet.Header.Zerocoded = true;
+ OutPacket(packet, ThrottleOutPacketType.Task, true);
}
+
+
+ if (objectFamilyBlocks.IsValueCreated)
+ {
+ List blocks = objectFamilyBlocks.Value;
+
+ // ObjectPropertiesFamilyPacket objPropFamilyPack =
+ // (ObjectPropertiesFamilyPacket)PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily);
+ //
+ // objPropFamilyPack.ObjectData = new ObjectPropertiesFamilyPacket.ObjectDataBlock[blocks.Count];
+ // for (int i = 0; i < blocks.Count; i++)
+ // objPropFamilyPack.ObjectData[i] = blocks[i];
+ //
+ // OutPacket(objPropFamilyPack, ThrottleOutPacketType.Task, true);
+
+ // one packet per object block... uggh...
+ for (int i = 0; i < blocks.Count; i++)
+ {
+ ObjectPropertiesFamilyPacket packet =
+ (ObjectPropertiesFamilyPacket)PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily);
- //proper.Header.Zerocoded = true;
- //OutPacket(proper, ThrottleOutPacketType.Task);
+ packet.ObjectData = blocks[i];
+ packet.Header.Zerocoded = true;
+ OutPacket(packet, ThrottleOutPacketType.Task);
+ }
+
+ }
+
}
- private void ProcessObjectPropertiesPacket(Object sender, ElapsedEventArgs e)
+ private ObjectPropertiesFamilyPacket.ObjectDataBlock CreateObjectPropertiesFamilyBlock(SceneObjectPart sop, uint requestFlags)
{
- ObjectPropertiesPacket proper = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties);
+ ObjectPropertiesFamilyPacket.ObjectDataBlock block = new ObjectPropertiesFamilyPacket.ObjectDataBlock();
- lock (m_propertiesPacketTimer)
- {
- m_propertiesPacketTimer.Stop();
+ block.RequestFlags = requestFlags;
+ block.ObjectID = sop.UUID;
+ if (sop.OwnerID == sop.GroupID)
+ block.OwnerID = UUID.Zero;
+ else
+ block.OwnerID = sop.OwnerID;
+ block.GroupID = sop.GroupID;
+ block.BaseMask = sop.BaseMask;
+ block.OwnerMask = sop.OwnerMask;
+ block.GroupMask = sop.GroupMask;
+ block.EveryoneMask = sop.EveryoneMask;
+ block.NextOwnerMask = sop.NextOwnerMask;
- proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count];
+ // TODO: More properties are needed in SceneObjectPart!
+ block.OwnershipCost = sop.OwnershipCost;
+ block.SaleType = sop.ObjectSaleType;
+ block.SalePrice = sop.SalePrice;
+ block.Category = sop.Category;
+ block.LastOwnerID = sop.CreatorID; // copied from old SOG call... is this right?
+ block.Name = Util.StringToBytes256(sop.Name);
+ block.Description = Util.StringToBytes256(sop.Description);
- int index = 0;
+ return block;
+ }
- foreach (ObjectPropertiesPacket.ObjectDataBlock b in m_propertiesBlocks)
- {
- proper.ObjectData[index++] = b;
- }
+ private ObjectPropertiesPacket.ObjectDataBlock CreateObjectPropertiesBlock(SceneObjectPart sop)
+ {
+ //ObjectPropertiesPacket proper = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties);
+ // TODO: don't create new blocks if recycling an old packet
- m_propertiesBlocks.Clear();
- }
+ ObjectPropertiesPacket.ObjectDataBlock block =
+ new ObjectPropertiesPacket.ObjectDataBlock();
+
+ block.ObjectID = sop.UUID;
+ block.Name = Util.StringToBytes256(sop.Name);
+ block.Description = Util.StringToBytes256(sop.Description);
- proper.Header.Zerocoded = true;
- OutPacket(proper, ThrottleOutPacketType.Task);
+ block.CreationDate = (ulong)sop.CreationDate * 1000000; // viewer wants date in microseconds
+ block.CreatorID = sop.CreatorID;
+ block.GroupID = sop.GroupID;
+ block.LastOwnerID = sop.LastOwnerID;
+ if (sop.OwnerID == sop.GroupID)
+ block.OwnerID = UUID.Zero;
+ else
+ block.OwnerID = sop.OwnerID;
+
+ block.ItemID = sop.FromUserInventoryItemID;
+ block.FolderID = UUID.Zero; // sop.FromFolderID ??
+ block.FromTaskID = UUID.Zero; // ???
+ block.InventorySerial = (short)sop.InventorySerial;
+
+ SceneObjectPart root = sop.ParentGroup.RootPart;
+
+ block.TouchName = Util.StringToBytes256(root.TouchName);
+ block.TextureID = new byte[0]; // TextureID ???
+ block.SitName = Util.StringToBytes256(root.SitName);
+ block.OwnerMask = root.OwnerMask;
+ block.NextOwnerMask = root.NextOwnerMask;
+ block.GroupMask = root.GroupMask;
+ block.EveryoneMask = root.EveryoneMask;
+ block.BaseMask = root.BaseMask;
+ block.SaleType = root.ObjectSaleType;
+ block.SalePrice = root.SalePrice;
+
+ return block;
}
+/// -----------------------------------------------------------------
+///
+/// -----------------------------------------------------------------
+
#region Estate Data Sending Methods
private static bool convertParamStringToBool(byte[] field)
@@ -4482,6 +4542,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendForceClientSelectObjects(List ObjectIDs)
{
+ m_log.WarnFormat("[LLCLIENTVIEW] sending select with {0} objects", ObjectIDs.Count);
+
bool firstCall = true;
const int MAX_OBJECTS_PER_PACKET = 251;
ForceObjectSelectPacket pack = (ForceObjectSelectPacket)PacketPool.Instance.GetPacket(PacketType.ForceObjectSelect);
@@ -11374,6 +11436,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type);
}
+ if (throttlePacketType == ThrottleOutPacketType.Task)
+ {
+ System.Diagnostics.StackTrace stackTrace = new System.Diagnostics.StackTrace(); // get call stack
+ System.Diagnostics.StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames)
+
+ string stack = "";
+ for (int count = 1; count < stackFrames.Length; count++)
+ {
+ stack += (stack == "" ? "" : ",") + stackFrames[count].GetMethod().Name;
+ if (count > 5) break;
+ }
+
+ // m_log.WarnFormat("[BADGUY] {0}", stack);
+ }
+
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting);
}
--
cgit v1.1
From 1a0f107012ae96f5030b564cc51b6f36b949a467 Mon Sep 17 00:00:00 2001
From: Mic Bowman
Date: Tue, 12 Apr 2011 14:40:57 -0700
Subject: fixed a couple bugs with the property queues
---
.../Region/ClientStack/LindenUDP/LLClientView.cs | 38 +++++++++++++++++++++-
1 file changed, 37 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index b96343e..4db5b22 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -4091,9 +4091,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
objectPropertiesBlocks.Value.Add(objPropDB);
}
}
+
+ updatesThisCall++;
}
+ Int32 ppcnt = 0;
+ Int32 pbcnt = 0;
+
if (objectPropertiesBlocks.IsValueCreated)
{
List blocks = objectPropertiesBlocks.Value;
@@ -4105,9 +4110,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
packet.Header.Zerocoded = true;
OutPacket(packet, ThrottleOutPacketType.Task, true);
+
+ pbcnt += blocks.Count;
+ ppcnt++;
}
+ Int32 fpcnt = 0;
+ Int32 fbcnt = 0;
+
if (objectFamilyBlocks.IsValueCreated)
{
List blocks = objectFamilyBlocks.Value;
@@ -4130,10 +4141,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
packet.ObjectData = blocks[i];
packet.Header.Zerocoded = true;
OutPacket(packet, ThrottleOutPacketType.Task);
+
+ fpcnt++;
+ fbcnt++;
}
}
+ m_log.WarnFormat("[PACKETCOUNTS] queued {0} property packets with {1} blocks",ppcnt,pbcnt);
+ m_log.WarnFormat("[PACKETCOUNTS] queued {0} family property packets with {1} blocks",fpcnt,fbcnt);
}
private ObjectPropertiesFamilyPacket.ObjectDataBlock CreateObjectPropertiesFamilyBlock(SceneObjectPart sop, uint requestFlags)
@@ -11401,6 +11417,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(packet, throttlePacketType, true);
}
+///
+ Dictionary pktsrc = new Dictionary();
+ uint pktcnt = 0;
+///
+
///
/// This is the starting point for sending a simulator packet out to the client
///
@@ -11448,7 +11469,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (count > 5) break;
}
- // m_log.WarnFormat("[BADGUY] {0}", stack);
+ lock(pktsrc)
+ {
+ if (! pktsrc.ContainsKey(stack))
+ pktsrc.Add(stack,0);
+ pktsrc[stack]++;
+
+ if (++pktcnt > 500)
+ {
+ pktcnt = 0;
+ m_log.WarnFormat("[PACKETCOUNTS] START");
+ foreach (KeyValuePair pkt in pktsrc)
+ m_log.WarnFormat("[PACKETCOUNTS] {0,8}, {1}", pkt.Value, pkt.Key);
+ pktsrc.Clear();
+ m_log.WarnFormat("[PACKETCOUNTS] END");
+ }
+ }
}
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting);
--
cgit v1.1
From 78c04d61caed7dc62eb299a09148934d95a1c882 Mon Sep 17 00:00:00 2001
From: Mic Bowman
Date: Tue, 12 Apr 2011 15:40:57 -0700
Subject: Fixed the update of items in the priority queue to enable both types
of property updates to be specified. Not sure if one form of property update
should supercede another. But for now the old OpenSim behavior is preserved
by sending both.
---
.../Region/ClientStack/LindenUDP/LLClientView.cs | 21 +++++++++++++++------
1 file changed, 15 insertions(+), 6 deletions(-)
(limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 4db5b22..92a76ac 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -4032,26 +4032,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private class ObjectPropertyUpdate : IEntityUpdate
{
internal bool SendFamilyProps;
+ internal bool SendObjectProps;
- public ObjectPropertyUpdate(ISceneEntity entity, uint flags, bool sendfam)
+ public ObjectPropertyUpdate(ISceneEntity entity, uint flags, bool sendfam, bool sendobj)
: base(entity,flags)
{
SendFamilyProps = sendfam;
+ SendObjectProps = sendobj;
+ }
+ public void Update(ObjectPropertyUpdate update)
+ {
+ SendFamilyProps = SendFamilyProps || update.SendFamilyProps;
+ SendObjectProps = SendObjectProps || update.SendObjectProps;
+ Flags |= update.Flags;
}
}
public void SendObjectPropertiesFamilyData(ISceneEntity entity, uint requestFlags)
{
- uint priority = m_prioritizer.GetUpdatePriority(this, entity);
+ uint priority = 0; // time based ordering only
lock (m_entityProps.SyncRoot)
- m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,requestFlags,true));
+ m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,requestFlags,true,false));
}
public void SendObjectPropertiesReply(ISceneEntity entity)
{
- uint priority = m_prioritizer.GetUpdatePriority(this, entity);
+ uint priority = 0; // time based ordering only
lock (m_entityProps.SyncRoot)
- m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,0,false));
+ m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,0,false,true));
}
private void ProcessEntityPropertyRequests(int maxUpdates)
@@ -4082,7 +4090,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
objectFamilyBlocks.Value.Add(objPropDB);
}
}
- else
+
+ if (update.SendObjectProps)
{
if (update.Entity is SceneObjectPart)
{
--
cgit v1.1
From b84ad81740ea1c732711b7f555d44c56b3858178 Mon Sep 17 00:00:00 2001
From: Mic Bowman
Date: Tue, 12 Apr 2011 15:55:21 -0700
Subject: remove packet monitoring debugging code
---
.../Region/ClientStack/LindenUDP/LLClientView.cs | 118 +--------------------
1 file changed, 2 insertions(+), 116 deletions(-)
(limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 92a76ac..cf04f0d 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -300,77 +300,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Used to adjust Sun Orbit values so Linden based viewers properly position sun
private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f;
- // First log file or time has expired, start writing to a new log file
-//
-// -----------------------------------------------------------------
-// -----------------------------------------------------------------
-// THIS IS DEBUGGING CODE & SHOULD BE REMOVED
-// -----------------------------------------------------------------
-// -----------------------------------------------------------------
- public class QueueLogger
- {
- public Int32 start = 0;
- public StreamWriter Log = null;
- private Dictionary m_idMap = new Dictionary();
-
- public QueueLogger()
- {
- DateTime now = DateTime.Now;
- String fname = String.Format("queue-{0}.log", now.ToString("yyyyMMddHHmmss"));
- Log = new StreamWriter(fname);
-
- start = Util.EnvironmentTickCount();
- }
-
- public int LookupID(UUID uuid)
- {
- int localid;
- if (! m_idMap.TryGetValue(uuid,out localid))
- {
- localid = m_idMap.Count + 1;
- m_idMap[uuid] = localid;
- }
-
- return localid;
- }
- }
-
- public static QueueLogger QueueLog = null;
-
- // -----------------------------------------------------------------
- public void LogAvatarUpdateEvent(UUID client, UUID avatar, Int32 timeinqueue)
- {
- if (QueueLog == null)
- QueueLog = new QueueLogger();
-
- Int32 ticks = Util.EnvironmentTickCountSubtract(QueueLog.start);
- lock(QueueLog)
- {
- int cid = QueueLog.LookupID(client);
- int aid = QueueLog.LookupID(avatar);
- QueueLog.Log.WriteLine("{0},AU,AV{1:D4},AV{2:D4},{3}",ticks,cid,aid,timeinqueue);
- }
- }
-
- // -----------------------------------------------------------------
- public void LogQueueProcessEvent(UUID client, PriorityQueue queue, uint maxup)
- {
- if (QueueLog == null)
- QueueLog = new QueueLogger();
-
- Int32 ticks = Util.EnvironmentTickCountSubtract(QueueLog.start);
- lock(QueueLog)
- {
- int cid = QueueLog.LookupID(client);
- QueueLog.Log.WriteLine("{0},PQ,AV{1:D4},{2},{3}",ticks,cid,maxup,queue.ToString());
- }
- }
-// -----------------------------------------------------------------
-// -----------------------------------------------------------------
-// -----------------------------------------------------------------
-// -----------------------------------------------------------------
-//
-
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected static Dictionary PacketHandlers = new Dictionary(); //Global/static handlers for all clients
@@ -4025,10 +3954,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(pack, ThrottleOutPacketType.Task);
}
-/// -----------------------------------------------------------------
-///
-/// -----------------------------------------------------------------
-
private class ObjectPropertyUpdate : IEntityUpdate
{
internal bool SendFamilyProps;
@@ -4157,8 +4082,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
- m_log.WarnFormat("[PACKETCOUNTS] queued {0} property packets with {1} blocks",ppcnt,pbcnt);
- m_log.WarnFormat("[PACKETCOUNTS] queued {0} family property packets with {1} blocks",fpcnt,fbcnt);
+ // m_log.WarnFormat("[PACKETCOUNTS] queued {0} property packets with {1} blocks",ppcnt,pbcnt);
+ // m_log.WarnFormat("[PACKETCOUNTS] queued {0} family property packets with {1} blocks",fpcnt,fbcnt);
}
private ObjectPropertiesFamilyPacket.ObjectDataBlock CreateObjectPropertiesFamilyBlock(SceneObjectPart sop, uint requestFlags)
@@ -4232,10 +4157,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return block;
}
-/// -----------------------------------------------------------------
-///
-/// -----------------------------------------------------------------
-
#region Estate Data Sending Methods
private static bool convertParamStringToBool(byte[] field)
@@ -11426,11 +11347,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(packet, throttlePacketType, true);
}
-///
- Dictionary pktsrc = new Dictionary();
- uint pktcnt = 0;
-///
-
///
/// This is the starting point for sending a simulator packet out to the client
///
@@ -11465,36 +11381,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (logPacket)
m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type);
}
-
- if (throttlePacketType == ThrottleOutPacketType.Task)
- {
- System.Diagnostics.StackTrace stackTrace = new System.Diagnostics.StackTrace(); // get call stack
- System.Diagnostics.StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames)
-
- string stack = "";
- for (int count = 1; count < stackFrames.Length; count++)
- {
- stack += (stack == "" ? "" : ",") + stackFrames[count].GetMethod().Name;
- if (count > 5) break;
- }
-
- lock(pktsrc)
- {
- if (! pktsrc.ContainsKey(stack))
- pktsrc.Add(stack,0);
- pktsrc[stack]++;
-
- if (++pktcnt > 500)
- {
- pktcnt = 0;
- m_log.WarnFormat("[PACKETCOUNTS] START");
- foreach (KeyValuePair pkt in pktsrc)
- m_log.WarnFormat("[PACKETCOUNTS] {0,8}, {1}", pkt.Value, pkt.Key);
- pktsrc.Clear();
- m_log.WarnFormat("[PACKETCOUNTS] END");
- }
- }
- }
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting);
}
--
cgit v1.1
From 6613daa82a3bf0d45b0be1b2941646042f9008f4 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 13 Apr 2011 17:46:36 +0100
Subject: Add a regression test for rezzing a single object into a scene from
user inventory
---
OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 9 ++++++++-
1 file changed, 8 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 8de31d7..76d7f79 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -4290,6 +4290,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendEstateCovenantInformation(UUID covenant)
{
+// m_log.DebugFormat("[LLCLIENTVIEW]: Sending estate covenant asset id of {0} to {1}", covenant, Name);
+
EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket();
EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock();
edata.CovenantID = covenant;
@@ -4300,8 +4302,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(einfopack, ThrottleOutPacketType.Task);
}
- public void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner)
+ public void SendDetailedEstateData(
+ UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition,
+ UUID covenant, string abuseEmail, UUID estateOwner)
{
+// m_log.DebugFormat(
+// "[LLCLIENTVIEW]: Sending detailed estate data to {0} with covenant asset id {1}", Name, covenant);
+
EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
packet.MethodData.Invoice = invoice;
packet.AgentData.TransactionID = UUID.Random();
--
cgit v1.1
From 5b89c66c9704f2bd219a35f8a70ac60e751d7f49 Mon Sep 17 00:00:00 2001
From: Mic Bowman
Date: Mon, 11 Apr 2011 09:06:28 -0700
Subject: New tokenbucket algorithm. This one provides fair sharing of the
queues when client and simulator throttles are set. This algorithm also uses
pre-defined burst rate of 150% of the sustained rate for each of the
throttles.
Removed the "state" queue. The state queue is not a Linden queue and
appeared to be used just to get kill packets sent.
---
OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 76d7f79..5980669 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -1610,7 +1610,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else
{
- OutPacket(kill, ThrottleOutPacketType.State);
+ // OutPacket(kill, ThrottleOutPacketType.State);
+ OutPacket(kill, ThrottleOutPacketType.Task);
}
}
@@ -2440,7 +2441,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
packet.Effect = effectBlocks;
- OutPacket(packet, ThrottleOutPacketType.State);
+ // OutPacket(packet, ThrottleOutPacketType.State);
+ OutPacket(packet, ThrottleOutPacketType.Task);
}
public void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember,
--
cgit v1.1
From 3fe22126ca3974b2a10365121ee0141fb54806e6 Mon Sep 17 00:00:00 2001
From: Mic Bowman
Date: Tue, 12 Apr 2011 12:36:36 -0700
Subject: First pass at moving object property requests into a queue similar to
the entity update queue. The number of property packets can become
significant when selecting/deselecting large numbers of objects.
This is experimental code.
---
.../Region/ClientStack/LindenUDP/LLClientView.cs | 351 +++++++++++++--------
1 file changed, 214 insertions(+), 137 deletions(-)
(limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 5980669..33b9909 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -386,6 +386,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private int m_cachedTextureSerial;
private PriorityQueue m_entityUpdates;
+ private PriorityQueue m_entityProps;
private Prioritizer m_prioritizer;
private bool m_disableFacelights = false;
@@ -433,9 +434,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected IAssetService m_assetService;
private const bool m_checkPackets = true;
- private Timer m_propertiesPacketTimer;
- private List m_propertiesBlocks = new List();
-
#endregion Class Members
#region Properties
@@ -511,6 +509,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_scene = scene;
m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
+ m_entityProps = new PriorityQueue(m_scene.Entities.Count);
m_fullUpdateDataBlocksBuilder = new List();
m_killRecord = new HashSet();
// m_attachmentsSent = new HashSet();
@@ -534,9 +533,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_udpClient.OnQueueEmpty += HandleQueueEmpty;
m_udpClient.OnPacketStats += PopulateStats;
- m_propertiesPacketTimer = new Timer(100);
- m_propertiesPacketTimer.Elapsed += ProcessObjectPropertiesPacket;
-
m_prioritizer = new Prioritizer(m_scene);
RegisterLocalPacketHandlers();
@@ -3636,9 +3632,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation));
}
- private Int32 m_LastQueueFill = 0;
- private uint m_maxUpdates = 0;
-
private void ProcessEntityUpdates(int maxUpdates)
{
OpenSim.Framework.Lazy> objectUpdateBlocks = new OpenSim.Framework.Lazy>();
@@ -3646,46 +3639,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OpenSim.Framework.Lazy> terseUpdateBlocks = new OpenSim.Framework.Lazy>();
OpenSim.Framework.Lazy> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy>();
+ // Check to see if this is a flush
if (maxUpdates <= 0)
{
- m_maxUpdates = Int32.MaxValue;
+ maxUpdates = Int32.MaxValue;
}
- else
- {
- if (m_maxUpdates == 0 || m_LastQueueFill == 0)
- {
- m_maxUpdates = (uint)maxUpdates;
- }
- else
- {
- if (Util.EnvironmentTickCountSubtract(m_LastQueueFill) < 200)
- m_maxUpdates += 5;
- else
- m_maxUpdates = m_maxUpdates >> 1;
- }
- m_maxUpdates = Util.Clamp(m_maxUpdates,10,500);
- }
- m_LastQueueFill = Util.EnvironmentTickCount();
-
+
int updatesThisCall = 0;
-//
-// DEBUGGING CODE... REMOVE
-// LogQueueProcessEvent(this.m_agentId,m_entityUpdates,m_maxUpdates);
-//
// We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
// condition where a kill can be processed before an out-of-date update for the same object.
lock (m_killRecord)
{
float avgTimeDilation = 1.0f;
- EntityUpdate update;
+ IEntityUpdate iupdate;
Int32 timeinqueue; // this is just debugging code & can be dropped later
- while (updatesThisCall < m_maxUpdates)
+ while (updatesThisCall < maxUpdates)
{
lock (m_entityUpdates.SyncRoot)
- if (!m_entityUpdates.TryDequeue(out update, out timeinqueue))
+ if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
break;
+
+ EntityUpdate update = (EntityUpdate)iupdate;
+
avgTimeDilation += update.TimeDilation;
avgTimeDilation *= 0.5f;
@@ -3725,7 +3702,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region UpdateFlags to packet type conversion
- PrimUpdateFlags updateFlags = update.Flags;
+ PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
bool canUseCompressed = true;
bool canUseImproved = true;
@@ -3804,6 +3781,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion Block Construction
}
+
#region Packet Sending
@@ -3904,12 +3882,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion Primitive Packet/Data Sending Methods
+ // These are used to implement an adaptive backoff in the number
+ // of updates converted to packets. Since we don't want packets
+ // to sit in the queue with old data, only convert enough updates
+ // to packets that can be sent in 200ms.
+ private Int32 m_LastQueueFill = 0;
+ private Int32 m_maxUpdates = 0;
+
void HandleQueueEmpty(ThrottleOutPacketTypeFlags categories)
{
if ((categories & ThrottleOutPacketTypeFlags.Task) != 0)
{
+ if (m_maxUpdates == 0 || m_LastQueueFill == 0)
+ {
+ m_maxUpdates = m_udpServer.PrimUpdatesPerCallback;
+ }
+ else
+ {
+ if (Util.EnvironmentTickCountSubtract(m_LastQueueFill) < 200)
+ m_maxUpdates += 5;
+ else
+ m_maxUpdates = m_maxUpdates >> 1;
+ }
+ m_maxUpdates = Util.Clamp(m_maxUpdates,10,500);
+ m_LastQueueFill = Util.EnvironmentTickCount();
+
if (m_entityUpdates.Count > 0)
- ProcessEntityUpdates(m_udpServer.PrimUpdatesPerCallback);
+ ProcessEntityUpdates(m_maxUpdates);
+
+ if (m_entityProps.Count > 0)
+ ProcessEntityPropertyRequests(m_maxUpdates);
}
if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0)
@@ -4023,134 +4025,192 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(pack, ThrottleOutPacketType.Task);
}
- public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID,
- uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask,
- uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category,
- UUID LastOwnerID, string ObjectName, string Description)
- {
- ObjectPropertiesFamilyPacket objPropFamilyPack = (ObjectPropertiesFamilyPacket)PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily);
- // TODO: don't create new blocks if recycling an old packet
-
- ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = new ObjectPropertiesFamilyPacket.ObjectDataBlock();
- objPropDB.RequestFlags = RequestFlags;
- objPropDB.ObjectID = ObjectUUID;
- if (OwnerID == GroupID)
- objPropDB.OwnerID = UUID.Zero;
- else
- objPropDB.OwnerID = OwnerID;
- objPropDB.GroupID = GroupID;
- objPropDB.BaseMask = BaseMask;
- objPropDB.OwnerMask = OwnerMask;
- objPropDB.GroupMask = GroupMask;
- objPropDB.EveryoneMask = EveryoneMask;
- objPropDB.NextOwnerMask = NextOwnerMask;
+/// -----------------------------------------------------------------
+///
+/// -----------------------------------------------------------------
- // TODO: More properties are needed in SceneObjectPart!
- objPropDB.OwnershipCost = OwnershipCost;
- objPropDB.SaleType = SaleType;
- objPropDB.SalePrice = SalePrice;
- objPropDB.Category = Category;
- objPropDB.LastOwnerID = LastOwnerID;
- objPropDB.Name = Util.StringToBytes256(ObjectName);
- objPropDB.Description = Util.StringToBytes256(Description);
- objPropFamilyPack.ObjectData = objPropDB;
- objPropFamilyPack.Header.Zerocoded = true;
- OutPacket(objPropFamilyPack, ThrottleOutPacketType.Task);
- }
-
- public void SendObjectPropertiesReply(
- UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID,
- UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID,
- UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName,
- string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask,
- uint BaseMask, byte saleType, int salePrice)
+ private class ObjectPropertyUpdate : IEntityUpdate
{
- //ObjectPropertiesPacket proper = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties);
- // TODO: don't create new blocks if recycling an old packet
+ internal bool SendFamilyProps;
+
+ public ObjectPropertyUpdate(ISceneEntity entity, uint flags, bool sendfam)
+ : base(entity,flags)
+ {
+ SendFamilyProps = sendfam;
+ }
+ }
+
+ public void SendObjectPropertiesFamilyData(ISceneEntity entity, uint requestFlags)
+ {
+ uint priority = m_prioritizer.GetUpdatePriority(this, entity);
+ lock (m_entityProps.SyncRoot)
+ m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,requestFlags,true));
+ }
- ObjectPropertiesPacket.ObjectDataBlock block =
- new ObjectPropertiesPacket.ObjectDataBlock();
+ public void SendObjectPropertiesReply(ISceneEntity entity)
+ {
+ uint priority = m_prioritizer.GetUpdatePriority(this, entity);
+ lock (m_entityProps.SyncRoot)
+ m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,0,false));
+ }
- block.ItemID = ItemID;
- block.CreationDate = CreationDate;
- block.CreatorID = CreatorUUID;
- block.FolderID = FolderUUID;
- block.FromTaskID = FromTaskUUID;
- block.GroupID = GroupUUID;
- block.InventorySerial = InventorySerial;
+ private void ProcessEntityPropertyRequests(int maxUpdates)
+ {
+ OpenSim.Framework.Lazy> objectFamilyBlocks =
+ new OpenSim.Framework.Lazy>();
- block.LastOwnerID = LastOwnerUUID;
- // proper.ObjectData[0].LastOwnerID = UUID.Zero;
+ OpenSim.Framework.Lazy> objectPropertiesBlocks =
+ new OpenSim.Framework.Lazy>();
- block.ObjectID = ObjectUUID;
- if (OwnerUUID == GroupUUID)
- block.OwnerID = UUID.Zero;
- else
- block.OwnerID = OwnerUUID;
- block.TouchName = Util.StringToBytes256(TouchTitle);
- block.TextureID = TextureID;
- block.SitName = Util.StringToBytes256(SitTitle);
- block.Name = Util.StringToBytes256(ItemName);
- block.Description = Util.StringToBytes256(ItemDescription);
- block.OwnerMask = OwnerMask;
- block.NextOwnerMask = NextOwnerMask;
- block.GroupMask = GroupMask;
- block.EveryoneMask = EveryoneMask;
- block.BaseMask = BaseMask;
- // proper.ObjectData[0].AggregatePerms = 53;
- // proper.ObjectData[0].AggregatePermTextures = 0;
- // proper.ObjectData[0].AggregatePermTexturesOwner = 0;
- block.SaleType = saleType;
- block.SalePrice = salePrice;
+ IEntityUpdate iupdate;
+ Int32 timeinqueue; // this is just debugging code & can be dropped later
- lock (m_propertiesPacketTimer)
+ int updatesThisCall = 0;
+ while (updatesThisCall < m_maxUpdates)
{
- m_propertiesBlocks.Add(block);
+ lock (m_entityProps.SyncRoot)
+ if (!m_entityProps.TryDequeue(out iupdate, out timeinqueue))
+ break;
- int length = 0;
- foreach (ObjectPropertiesPacket.ObjectDataBlock b in m_propertiesBlocks)
+ ObjectPropertyUpdate update = (ObjectPropertyUpdate)iupdate;
+ if (update.SendFamilyProps)
{
- length += b.Length;
+ if (update.Entity is SceneObjectPart)
+ {
+ SceneObjectPart sop = (SceneObjectPart)update.Entity;
+ ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = CreateObjectPropertiesFamilyBlock(sop,update.Flags);
+ objectFamilyBlocks.Value.Add(objPropDB);
+ }
}
- if (length > 1100) // FIXME: use real MTU
+ else
{
- ProcessObjectPropertiesPacket(null, null);
- m_propertiesPacketTimer.Stop();
- return;
+ if (update.Entity is SceneObjectPart)
+ {
+ SceneObjectPart sop = (SceneObjectPart)update.Entity;
+ ObjectPropertiesPacket.ObjectDataBlock objPropDB = CreateObjectPropertiesBlock(sop);
+ objectPropertiesBlocks.Value.Add(objPropDB);
+ }
}
+ }
+
+
+ if (objectPropertiesBlocks.IsValueCreated)
+ {
+ List blocks = objectPropertiesBlocks.Value;
- m_propertiesPacketTimer.Stop();
- m_propertiesPacketTimer.Start();
+ ObjectPropertiesPacket packet = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties);
+ packet.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[blocks.Count];
+ for (int i = 0; i < blocks.Count; i++)
+ packet.ObjectData[i] = blocks[i];
+
+ packet.Header.Zerocoded = true;
+ OutPacket(packet, ThrottleOutPacketType.Task, true);
}
+
+
+ if (objectFamilyBlocks.IsValueCreated)
+ {
+ List blocks = objectFamilyBlocks.Value;
+
+ // ObjectPropertiesFamilyPacket objPropFamilyPack =
+ // (ObjectPropertiesFamilyPacket)PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily);
+ //
+ // objPropFamilyPack.ObjectData = new ObjectPropertiesFamilyPacket.ObjectDataBlock[blocks.Count];
+ // for (int i = 0; i < blocks.Count; i++)
+ // objPropFamilyPack.ObjectData[i] = blocks[i];
+ //
+ // OutPacket(objPropFamilyPack, ThrottleOutPacketType.Task, true);
+
+ // one packet per object block... uggh...
+ for (int i = 0; i < blocks.Count; i++)
+ {
+ ObjectPropertiesFamilyPacket packet =
+ (ObjectPropertiesFamilyPacket)PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily);
- //proper.Header.Zerocoded = true;
- //OutPacket(proper, ThrottleOutPacketType.Task);
+ packet.ObjectData = blocks[i];
+ packet.Header.Zerocoded = true;
+ OutPacket(packet, ThrottleOutPacketType.Task);
+ }
+
+ }
+
}
- private void ProcessObjectPropertiesPacket(Object sender, ElapsedEventArgs e)
+ private ObjectPropertiesFamilyPacket.ObjectDataBlock CreateObjectPropertiesFamilyBlock(SceneObjectPart sop, uint requestFlags)
{
- ObjectPropertiesPacket proper = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties);
+ ObjectPropertiesFamilyPacket.ObjectDataBlock block = new ObjectPropertiesFamilyPacket.ObjectDataBlock();
- lock (m_propertiesPacketTimer)
- {
- m_propertiesPacketTimer.Stop();
+ block.RequestFlags = requestFlags;
+ block.ObjectID = sop.UUID;
+ if (sop.OwnerID == sop.GroupID)
+ block.OwnerID = UUID.Zero;
+ else
+ block.OwnerID = sop.OwnerID;
+ block.GroupID = sop.GroupID;
+ block.BaseMask = sop.BaseMask;
+ block.OwnerMask = sop.OwnerMask;
+ block.GroupMask = sop.GroupMask;
+ block.EveryoneMask = sop.EveryoneMask;
+ block.NextOwnerMask = sop.NextOwnerMask;
- proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count];
+ // TODO: More properties are needed in SceneObjectPart!
+ block.OwnershipCost = sop.OwnershipCost;
+ block.SaleType = sop.ObjectSaleType;
+ block.SalePrice = sop.SalePrice;
+ block.Category = sop.Category;
+ block.LastOwnerID = sop.CreatorID; // copied from old SOG call... is this right?
+ block.Name = Util.StringToBytes256(sop.Name);
+ block.Description = Util.StringToBytes256(sop.Description);
- int index = 0;
+ return block;
+ }
- foreach (ObjectPropertiesPacket.ObjectDataBlock b in m_propertiesBlocks)
- {
- proper.ObjectData[index++] = b;
- }
+ private ObjectPropertiesPacket.ObjectDataBlock CreateObjectPropertiesBlock(SceneObjectPart sop)
+ {
+ //ObjectPropertiesPacket proper = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties);
+ // TODO: don't create new blocks if recycling an old packet
- m_propertiesBlocks.Clear();
- }
+ ObjectPropertiesPacket.ObjectDataBlock block =
+ new ObjectPropertiesPacket.ObjectDataBlock();
+
+ block.ObjectID = sop.UUID;
+ block.Name = Util.StringToBytes256(sop.Name);
+ block.Description = Util.StringToBytes256(sop.Description);
- proper.Header.Zerocoded = true;
- OutPacket(proper, ThrottleOutPacketType.Task);
+ block.CreationDate = (ulong)sop.CreationDate * 1000000; // viewer wants date in microseconds
+ block.CreatorID = sop.CreatorID;
+ block.GroupID = sop.GroupID;
+ block.LastOwnerID = sop.LastOwnerID;
+ if (sop.OwnerID == sop.GroupID)
+ block.OwnerID = UUID.Zero;
+ else
+ block.OwnerID = sop.OwnerID;
+
+ block.ItemID = sop.FromUserInventoryItemID;
+ block.FolderID = UUID.Zero; // sop.FromFolderID ??
+ block.FromTaskID = UUID.Zero; // ???
+ block.InventorySerial = (short)sop.InventorySerial;
+
+ SceneObjectPart root = sop.ParentGroup.RootPart;
+
+ block.TouchName = Util.StringToBytes256(root.TouchName);
+ block.TextureID = new byte[0]; // TextureID ???
+ block.SitName = Util.StringToBytes256(root.SitName);
+ block.OwnerMask = root.OwnerMask;
+ block.NextOwnerMask = root.NextOwnerMask;
+ block.GroupMask = root.GroupMask;
+ block.EveryoneMask = root.EveryoneMask;
+ block.BaseMask = root.BaseMask;
+ block.SaleType = root.ObjectSaleType;
+ block.SalePrice = root.SalePrice;
+
+ return block;
}
+/// -----------------------------------------------------------------
+///
+/// -----------------------------------------------------------------
+
#region Estate Data Sending Methods
private static bool convertParamStringToBool(byte[] field)
@@ -4489,6 +4549,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendForceClientSelectObjects(List ObjectIDs)
{
+ m_log.WarnFormat("[LLCLIENTVIEW] sending select with {0} objects", ObjectIDs.Count);
+
bool firstCall = true;
const int MAX_OBJECTS_PER_PACKET = 251;
ForceObjectSelectPacket pack = (ForceObjectSelectPacket)PacketPool.Instance.GetPacket(PacketType.ForceObjectSelect);
@@ -11381,6 +11443,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type);
}
+ if (throttlePacketType == ThrottleOutPacketType.Task)
+ {
+ System.Diagnostics.StackTrace stackTrace = new System.Diagnostics.StackTrace(); // get call stack
+ System.Diagnostics.StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames)
+
+ string stack = "";
+ for (int count = 1; count < stackFrames.Length; count++)
+ {
+ stack += (stack == "" ? "" : ",") + stackFrames[count].GetMethod().Name;
+ if (count > 5) break;
+ }
+
+ // m_log.WarnFormat("[BADGUY] {0}", stack);
+ }
+
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting);
}
--
cgit v1.1
From 5e7aba4f88a90e266e01b5509c4ba04730815475 Mon Sep 17 00:00:00 2001
From: Mic Bowman
Date: Tue, 12 Apr 2011 14:40:57 -0700
Subject: fixed a couple bugs with the property queues
---
.../Region/ClientStack/LindenUDP/LLClientView.cs | 38 +++++++++++++++++++++-
1 file changed, 37 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 33b9909..f926c35 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -4091,9 +4091,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
objectPropertiesBlocks.Value.Add(objPropDB);
}
}
+
+ updatesThisCall++;
}
+ Int32 ppcnt = 0;
+ Int32 pbcnt = 0;
+
if (objectPropertiesBlocks.IsValueCreated)
{
List blocks = objectPropertiesBlocks.Value;
@@ -4105,9 +4110,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
packet.Header.Zerocoded = true;
OutPacket(packet, ThrottleOutPacketType.Task, true);
+
+ pbcnt += blocks.Count;
+ ppcnt++;
}
+ Int32 fpcnt = 0;
+ Int32 fbcnt = 0;
+
if (objectFamilyBlocks.IsValueCreated)
{
List blocks = objectFamilyBlocks.Value;
@@ -4130,10 +4141,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
packet.ObjectData = blocks[i];
packet.Header.Zerocoded = true;
OutPacket(packet, ThrottleOutPacketType.Task);
+
+ fpcnt++;
+ fbcnt++;
}
}
+ m_log.WarnFormat("[PACKETCOUNTS] queued {0} property packets with {1} blocks",ppcnt,pbcnt);
+ m_log.WarnFormat("[PACKETCOUNTS] queued {0} family property packets with {1} blocks",fpcnt,fbcnt);
}
private ObjectPropertiesFamilyPacket.ObjectDataBlock CreateObjectPropertiesFamilyBlock(SceneObjectPart sop, uint requestFlags)
@@ -11408,6 +11424,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(packet, throttlePacketType, true);
}
+///
+ Dictionary pktsrc = new Dictionary();
+ uint pktcnt = 0;
+///
+
///
/// This is the starting point for sending a simulator packet out to the client
///
@@ -11455,7 +11476,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (count > 5) break;
}
- // m_log.WarnFormat("[BADGUY] {0}", stack);
+ lock(pktsrc)
+ {
+ if (! pktsrc.ContainsKey(stack))
+ pktsrc.Add(stack,0);
+ pktsrc[stack]++;
+
+ if (++pktcnt > 500)
+ {
+ pktcnt = 0;
+ m_log.WarnFormat("[PACKETCOUNTS] START");
+ foreach (KeyValuePair pkt in pktsrc)
+ m_log.WarnFormat("[PACKETCOUNTS] {0,8}, {1}", pkt.Value, pkt.Key);
+ pktsrc.Clear();
+ m_log.WarnFormat("[PACKETCOUNTS] END");
+ }
+ }
}
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting);
--
cgit v1.1
From b33aac737a3e7ae28216cb98de99d9c6eba1d563 Mon Sep 17 00:00:00 2001
From: Mic Bowman
Date: Tue, 12 Apr 2011 15:40:57 -0700
Subject: Fixed the update of items in the priority queue to enable both types
of property updates to be specified. Not sure if one form of property update
should supercede another. But for now the old OpenSim behavior is preserved
by sending both.
---
.../Region/ClientStack/LindenUDP/LLClientView.cs | 21 +++++++++++++++------
1 file changed, 15 insertions(+), 6 deletions(-)
(limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index f926c35..a6f2d09 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -4032,26 +4032,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private class ObjectPropertyUpdate : IEntityUpdate
{
internal bool SendFamilyProps;
+ internal bool SendObjectProps;
- public ObjectPropertyUpdate(ISceneEntity entity, uint flags, bool sendfam)
+ public ObjectPropertyUpdate(ISceneEntity entity, uint flags, bool sendfam, bool sendobj)
: base(entity,flags)
{
SendFamilyProps = sendfam;
+ SendObjectProps = sendobj;
+ }
+ public void Update(ObjectPropertyUpdate update)
+ {
+ SendFamilyProps = SendFamilyProps || update.SendFamilyProps;
+ SendObjectProps = SendObjectProps || update.SendObjectProps;
+ Flags |= update.Flags;
}
}
public void SendObjectPropertiesFamilyData(ISceneEntity entity, uint requestFlags)
{
- uint priority = m_prioritizer.GetUpdatePriority(this, entity);
+ uint priority = 0; // time based ordering only
lock (m_entityProps.SyncRoot)
- m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,requestFlags,true));
+ m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,requestFlags,true,false));
}
public void SendObjectPropertiesReply(ISceneEntity entity)
{
- uint priority = m_prioritizer.GetUpdatePriority(this, entity);
+ uint priority = 0; // time based ordering only
lock (m_entityProps.SyncRoot)
- m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,0,false));
+ m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,0,false,true));
}
private void ProcessEntityPropertyRequests(int maxUpdates)
@@ -4082,7 +4090,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
objectFamilyBlocks.Value.Add(objPropDB);
}
}
- else
+
+ if (update.SendObjectProps)
{
if (update.Entity is SceneObjectPart)
{
--
cgit v1.1
From bf91d1b07784f3c03744efd2d6dea1b621620cce Mon Sep 17 00:00:00 2001
From: Mic Bowman
Date: Tue, 12 Apr 2011 15:55:21 -0700
Subject: remove packet monitoring debugging code
---
.../Region/ClientStack/LindenUDP/LLClientView.cs | 118 +--------------------
1 file changed, 2 insertions(+), 116 deletions(-)
(limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index a6f2d09..613a921 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -300,77 +300,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Used to adjust Sun Orbit values so Linden based viewers properly position sun
private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f;
- // First log file or time has expired, start writing to a new log file
-//
-// -----------------------------------------------------------------
-// -----------------------------------------------------------------
-// THIS IS DEBUGGING CODE & SHOULD BE REMOVED
-// -----------------------------------------------------------------
-// -----------------------------------------------------------------
- public class QueueLogger
- {
- public Int32 start = 0;
- public StreamWriter Log = null;
- private Dictionary m_idMap = new Dictionary();
-
- public QueueLogger()
- {
- DateTime now = DateTime.Now;
- String fname = String.Format("queue-{0}.log", now.ToString("yyyyMMddHHmmss"));
- Log = new StreamWriter(fname);
-
- start = Util.EnvironmentTickCount();
- }
-
- public int LookupID(UUID uuid)
- {
- int localid;
- if (! m_idMap.TryGetValue(uuid,out localid))
- {
- localid = m_idMap.Count + 1;
- m_idMap[uuid] = localid;
- }
-
- return localid;
- }
- }
-
- public static QueueLogger QueueLog = null;
-
- // -----------------------------------------------------------------
- public void LogAvatarUpdateEvent(UUID client, UUID avatar, Int32 timeinqueue)
- {
- if (QueueLog == null)
- QueueLog = new QueueLogger();
-
- Int32 ticks = Util.EnvironmentTickCountSubtract(QueueLog.start);
- lock(QueueLog)
- {
- int cid = QueueLog.LookupID(client);
- int aid = QueueLog.LookupID(avatar);
- QueueLog.Log.WriteLine("{0},AU,AV{1:D4},AV{2:D4},{3}",ticks,cid,aid,timeinqueue);
- }
- }
-
- // -----------------------------------------------------------------
- public void LogQueueProcessEvent(UUID client, PriorityQueue queue, uint maxup)
- {
- if (QueueLog == null)
- QueueLog = new QueueLogger();
-
- Int32 ticks = Util.EnvironmentTickCountSubtract(QueueLog.start);
- lock(QueueLog)
- {
- int cid = QueueLog.LookupID(client);
- QueueLog.Log.WriteLine("{0},PQ,AV{1:D4},{2},{3}",ticks,cid,maxup,queue.ToString());
- }
- }
-// -----------------------------------------------------------------
-// -----------------------------------------------------------------
-// -----------------------------------------------------------------
-// -----------------------------------------------------------------
-//
-
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected static Dictionary PacketHandlers = new Dictionary(); //Global/static handlers for all clients
@@ -4025,10 +3954,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(pack, ThrottleOutPacketType.Task);
}
-/// -----------------------------------------------------------------
-///
-/// -----------------------------------------------------------------
-
private class ObjectPropertyUpdate : IEntityUpdate
{
internal bool SendFamilyProps;
@@ -4157,8 +4082,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
- m_log.WarnFormat("[PACKETCOUNTS] queued {0} property packets with {1} blocks",ppcnt,pbcnt);
- m_log.WarnFormat("[PACKETCOUNTS] queued {0} family property packets with {1} blocks",fpcnt,fbcnt);
+ // m_log.WarnFormat("[PACKETCOUNTS] queued {0} property packets with {1} blocks",ppcnt,pbcnt);
+ // m_log.WarnFormat("[PACKETCOUNTS] queued {0} family property packets with {1} blocks",fpcnt,fbcnt);
}
private ObjectPropertiesFamilyPacket.ObjectDataBlock CreateObjectPropertiesFamilyBlock(SceneObjectPart sop, uint requestFlags)
@@ -4232,10 +4157,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return block;
}
-/// -----------------------------------------------------------------
-///
-/// -----------------------------------------------------------------
-
#region Estate Data Sending Methods
private static bool convertParamStringToBool(byte[] field)
@@ -11433,11 +11354,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(packet, throttlePacketType, true);
}
-///
- Dictionary pktsrc = new Dictionary();
- uint pktcnt = 0;
-///
-
///
/// This is the starting point for sending a simulator packet out to the client
///
@@ -11472,36 +11388,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (logPacket)
m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type);
}
-
- if (throttlePacketType == ThrottleOutPacketType.Task)
- {
- System.Diagnostics.StackTrace stackTrace = new System.Diagnostics.StackTrace(); // get call stack
- System.Diagnostics.StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames)
-
- string stack = "";
- for (int count = 1; count < stackFrames.Length; count++)
- {
- stack += (stack == "" ? "" : ",") + stackFrames[count].GetMethod().Name;
- if (count > 5) break;
- }
-
- lock(pktsrc)
- {
- if (! pktsrc.ContainsKey(stack))
- pktsrc.Add(stack,0);
- pktsrc[stack]++;
-
- if (++pktcnt > 500)
- {
- pktcnt = 0;
- m_log.WarnFormat("[PACKETCOUNTS] START");
- foreach (KeyValuePair pkt in pktsrc)
- m_log.WarnFormat("[PACKETCOUNTS] {0,8}, {1}", pkt.Value, pkt.Key);
- pktsrc.Clear();
- m_log.WarnFormat("[PACKETCOUNTS] END");
- }
- }
- }
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting);
}
--
cgit v1.1