From cd2c7b9ac983aea6674cd6f89797c5e76287b74e Mon Sep 17 00:00:00 2001 From: Melanie Date: Sun, 8 Aug 2010 01:57:02 +0100 Subject: In my crusade against facelights, I am striking the killing blow. Add a DisableFacelights option to OpenSim.ini to finally kill those immersion- breaking, silly vanity lights that destroy nighttime RP. Girls, you look just fine without them. Guys, you too. Thank you. Melanie has left the building. --- .../Region/ClientStack/LindenUDP/LLClientView.cs | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 7bf7511..df2690e 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -314,6 +314,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP private int m_cachedTextureSerial; private PriorityQueue m_entityUpdates; private Prioritizer m_prioritizer; + private bool m_disableFacelights = false; /// /// List used in construction of data blocks for an object update packet. This is to stop us having to @@ -407,6 +408,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP set { m_IsLoggingOut = value; } } + public bool DisableFacelights + { + get { return m_disableFacelights; } + set { m_disableFacelights = value; } + } + public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } #endregion Properties @@ -3487,6 +3494,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP EntityUpdate update; while (updatesThisCall < maxUpdates && m_entityUpdates.TryDequeue(out update)) { + if (update.Entity is SceneObjectPart) + { + SceneObjectPart part = (SceneObjectPart)update.Entity; + + if (part.ParentGroup.IsAttachment && m_disableFacelights) + { + if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && + part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) + { + part.Shape.LightEntry = false; + } + } + } + ++updatesThisCall; #region UpdateFlags to packet type conversion -- cgit v1.1