From b84f72df0b7b3917e917a36546c911cb1953b30b Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sun, 4 Jul 2010 14:59:15 -0700 Subject: Got rid of all hyperassets references. Also fixed accessing textures in user's inventory in foreign grids. --- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 2 -- 1 file changed, 2 deletions(-) (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 3a2c019..247c2b2 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -357,7 +357,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP protected uint m_agentFOVCounter; protected IAssetService m_assetService; - private IHyperAssetService m_hyperAssets; private const bool m_checkPackets = true; private Timer m_propertiesPacketTimer; @@ -432,7 +431,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP // m_attachmentsSent = new HashSet(); m_assetService = m_scene.RequestModuleInterface(); - m_hyperAssets = m_scene.RequestModuleInterface(); m_GroupsModule = scene.RequestModuleInterface(); m_imageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface()); m_channelVersion = Util.StringToBytes256(scene.GetSimulatorVersion()); -- cgit v1.1