From 898387766420c3a79d7fc48394912e284824b9db Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Tue, 3 Jun 2008 21:00:37 +0000 Subject: * minor: Remove my own stupidity in the last doc comment - it wouldn't actually be all that tricky to try better clean up on a client thread crash. Haven't actually implemented this, though --- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 3961f51..7203bff 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -727,9 +727,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP { // Don't let a failure in an individual client thread crash the whole sim. // FIXME: could do more sophisticated cleanup since leaving client resources around may - // cause instability for the region server over time. However, it could be a little tricky to - // prevent an exception loop if the client thread has already crashed due to some unexpected - // situation. + // cause instability for the region server over time. m_log.ErrorFormat("[CLIENT]: Client thread for {0} {1} crashed. Exception {2}", Name, AgentId, e); } } -- cgit v1.1