From 802a969267da9ed2780ea66c736c3d531e336dfa Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 12 Feb 2010 21:32:03 +0000 Subject: Fix http://opensimulator.org/mantis/view.php?id=4224 This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector. --- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 6dc6f01..e38232c 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -3301,9 +3301,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP awb.ItemID = wearables[i].ItemID; aw.WearableData[i] = awb; - // m_log.DebugFormat( - // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", - // awb.ItemID, awb.AssetID, i, Name); +// m_log.DebugFormat( +// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", +// awb.ItemID, awb.AssetID, i, Name); } OutPacket(aw, ThrottleOutPacketType.Task); -- cgit v1.1