From 20e403685345e0e85d2eb54557b61dddc0af885e Mon Sep 17 00:00:00 2001 From: Johan Berntsson Date: Fri, 20 Jun 2008 01:35:54 +0000 Subject: Implemented plugin support for ClientStack, with LindenUDP as the default plugin. This makes it easy for developers to experiment with alternative communication protocols --- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 3dddbfb..3b3ec3d 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -72,7 +72,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP // } /* static variables */ - public static TerrainManager TerrainManager; + public static TerrainManager TerrainManager = new TerrainManager(new SecondLife()); public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, LLUUID agentID, ThrottleOutPacketType throttlePacketType); public static SynchronizeClientHandler SynchronizeClient = null; -- cgit v1.1