From 5e4fc6e91e5edffd1dc23af4f583d6294f394a3d Mon Sep 17 00:00:00 2001 From: diva Date: Fri, 15 May 2009 05:00:25 +0000 Subject: Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now --- OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs') diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs index aef0ada..a88fd26 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs @@ -31,6 +31,7 @@ using OpenMetaverse; using OpenMetaverse.Imaging; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; +using OpenSim.Services.Interfaces; using log4net; using System.Reflection; @@ -50,7 +51,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP public sbyte m_requestedDiscardLevel; public UUID m_requestedUUID; public IJ2KDecoder m_j2kDecodeModule; - public IAssetCache m_assetCache; + public IAssetService m_assetCache; public OpenJPEG.J2KLayerInfo[] Layers = new OpenJPEG.J2KLayerInfo[0]; public AssetBase m_MissingSubstitute = null; public bool m_decoded = false; @@ -131,6 +132,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP RunUpdate(); } + protected void AssetReceived(string id, Object sender, AssetBase asset) + { + if (asset != null) + AssetDataCallback(asset.FullID, asset); + } + private int GetPacketForBytePosition(int bytePosition) { return ((bytePosition - cFirstPacketSize + cImagePacketSize - 1) / cImagePacketSize) + 1; @@ -301,7 +308,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (!m_asset_requested) { m_asset_requested = true; - m_assetCache.GetAsset(m_requestedUUID, AssetDataCallback, true); + m_assetCache.Get(m_requestedUUID.ToString(), this, AssetReceived); } -- cgit v1.1