From d6f54b25cd8e3d7a465e9875d2e00dd414a1b019 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 12 Jul 2012 23:48:42 +0100 Subject: Stop redundantly passing in the endpoint to the LLClientView constructor. This can always be retrieved via the LLUDPClient and is so done in various places already. --- OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 5 +---- OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 2 +- 2 files changed, 2 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/ClientStack/Linden') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index bc5315b..73cdec3 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -357,7 +357,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP protected string m_lastName; protected Thread m_clientThread; protected Vector3 m_startpos; - protected EndPoint m_userEndPoint; protected UUID m_activeGroupID; protected string m_activeGroupName = String.Empty; protected ulong m_activeGroupPowers; @@ -442,7 +441,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP /// /// Constructor /// - public LLClientView(EndPoint remoteEP, Scene scene, LLUDPServer udpServer, LLUDPClient udpClient, AuthenticateResponse sessionInfo, + public LLClientView(Scene scene, LLUDPServer udpServer, LLUDPClient udpClient, AuthenticateResponse sessionInfo, UUID agentId, UUID sessionId, uint circuitCode) { // DebugPacketLevel = 1; @@ -466,7 +465,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP m_sessionId = sessionId; m_secureSessionId = sessionInfo.LoginInfo.SecureSession; m_circuitCode = circuitCode; - m_userEndPoint = remoteEP; m_firstName = sessionInfo.LoginInfo.First; m_lastName = sessionInfo.LoginInfo.Last; m_startpos = sessionInfo.LoginInfo.StartPos; @@ -11832,7 +11830,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP { ClientInfo info = m_udpClient.GetClientInfo(); - info.userEP = m_userEndPoint; info.proxyEP = null; info.agentcircuit = RequestClientInfo(); diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 468d524..097f109 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs @@ -1103,7 +1103,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP { LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); - client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); + client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); client.OnLogout += LogoutHandler; ((LLClientView)client).DisableFacelights = m_disableFacelights; -- cgit v1.1