From c6430b14dbc9d39b9c9b79ead1c1ebaaff833745 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Mon, 10 Dec 2012 11:25:30 +0000 Subject: typo fix --- OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ClientStack/Linden') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 4ed9a0a..ea3c6a4 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -3992,6 +3992,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP const float TIME_DILATION = 1.0f; ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); + if (terseAgentUpdateBlocks.IsValueCreated) { @@ -4972,7 +4973,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP // in that direction, even though we don't model this on the server. Implementing this in the future // may improve movement smoothness. // acceleration = new Vector3(1, 0, 0); - + angularVelocity = Vector3.Zero; if (sendTexture) @@ -5844,7 +5845,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack) { - VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack; + VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack; if (p.AgentData.SessionID != SessionId || p.AgentData.AgentID != AgentId) return true; -- cgit v1.1