From 82ad9d4e04867b23b4c824c4eca7402bf476f0b7 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 16 Jan 2012 22:58:58 +0000 Subject: Remove monocov and other obsolete nant build targets. monocov was a code coverage attempt 3 years ago which no longer works. other removed targets have been commented out or unused for a very long time --- OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/ClientStack/Linden') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 1e72aa2..2553b3a 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -762,9 +762,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP OutPacket(handshake, ThrottleOutPacketType.Task); } - /// - /// - /// public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) { AgentMovementCompletePacket mov = (AgentMovementCompletePacket)PacketPool.Instance.GetPacket(PacketType.AgentMovementComplete); @@ -3480,6 +3477,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) { + m_log.DebugFormat( + "[LLCLIENTVIEW]: Sending avatar appearance for {0} with {1} bytes to {2} {3}", + agentID, textureEntry.Length, Name, AgentId); + AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); // TODO: don't create new blocks if recycling an old packet avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; @@ -3501,7 +3502,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs) { - //m_log.DebugFormat("[CLIENT]: Sending animations to {0}", Name); +// m_log.DebugFormat("[LLCLIENTVIEW]: Sending animations for {0} to {1}", sourceAgentId, Name); AvatarAnimationPacket ani = (AvatarAnimationPacket)PacketPool.Instance.GetPacket(PacketType.AvatarAnimation); // TODO: don't create new blocks if recycling an old packet @@ -3536,6 +3537,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP /// public void SendAvatarDataImmediate(ISceneEntity avatar) { + m_log.DebugFormat( + "[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}", + avatar.Name, avatar.UUID, Name, AgentId); + ScenePresence presence = avatar as ScenePresence; if (presence == null) return; @@ -3545,7 +3550,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP objupdate.RegionData.RegionHandle = presence.RegionHandle; objupdate.RegionData.TimeDilation = ushort.MaxValue; - + objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence); -- cgit v1.1