From 63383bf3c5f5923b33e43ddd6b24b5616288ff4f Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Fri, 14 Apr 2017 21:55:37 +0100 Subject: add functions to send entity updates imediatly, except for avatars (or now) they should be use to bypass normal delayed updates, for debug --- .../Region/ClientStack/Linden/UDP/LLClientView.cs | 64 +++++++++++++++++++--- 1 file changed, 56 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/ClientStack/Linden') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 410ac00..4c77c18 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -3950,24 +3950,68 @@ namespace OpenSim.Region.ClientStack.LindenUDP /// /// Send an ObjectUpdate packet with information about an avatar /// - public void SendAvatarDataImmediate(ISceneEntity avatar) + public void SendEntityFullUpdateImmediate(ISceneEntity ent) { // m_log.DebugFormat( // "[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}", // avatar.Name, avatar.UUID, Name, AgentId); - ScenePresence presence = avatar as ScenePresence; - if (presence == null) + if (ent == null) return; ObjectUpdatePacket objupdate = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); objupdate.Header.Zerocoded = true; - objupdate.RegionData.RegionHandle = presence.RegionHandle; -// objupdate.RegionData.TimeDilation = ushort.MaxValue; objupdate.RegionData.TimeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f); objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; - objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence); + + if(ent is ScenePresence) + { + ScenePresence presence = ent as ScenePresence; + objupdate.RegionData.RegionHandle = presence.RegionHandle; + objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence); + } + else if(ent is SceneObjectPart) + { + SceneObjectPart part = ent as SceneObjectPart; + objupdate.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; + objupdate.ObjectData[0] = CreatePrimUpdateBlock(part, (ScenePresence)SceneAgent); + } + + OutPacket(objupdate, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority); + + // We need to record the avatar local id since the root prim of an attachment points to this. +// m_attachmentsSent.Add(avatar.LocalId); + } + + public void SendEntityTerseUpdateImmediate(ISceneEntity ent) + { +// m_log.DebugFormat( +// "[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}", +// avatar.Name, avatar.UUID, Name, AgentId); + + if (ent == null) + return; + + ImprovedTerseObjectUpdatePacket objupdate = + (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); + objupdate.Header.Zerocoded = true; + + objupdate.RegionData.TimeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f); + objupdate.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; + + if(ent is ScenePresence) + { + ScenePresence presence = ent as ScenePresence; + objupdate.RegionData.RegionHandle = presence.RegionHandle; + objupdate.ObjectData[0] = CreateImprovedTerseBlock(ent, false); + } + else if(ent is SceneObjectPart) + { + SceneObjectPart part = ent as SceneObjectPart; + objupdate.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; + objupdate.ObjectData[0] = CreateImprovedTerseBlock(ent, false); + } OutPacket(objupdate, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority); @@ -4021,7 +4065,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP #region Primitive Packet/Data Sending Methods - /// /// Generate one of the object update packets based on PrimUpdateFlags /// and broadcast the packet to clients @@ -4157,8 +4200,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP { SceneObjectPart part = (SceneObjectPart)update.Entity; SceneObjectGroup grp = part.ParentGroup; - if (grp.inTransit) + if (grp.inTransit && !update.Flags.HasFlag(PrimUpdateFlags.SendInTransit)) continue; + if (update.Flags.HasFlag(PrimUpdateFlags.SendInTransit)) + { + + + } if (grp.IsDeleted) { -- cgit v1.1