From 0514679b15d12d9481a11637c9f0d43d90cfd94d Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Tue, 2 Sep 2014 18:51:49 +0100 Subject: reduce MIN_CALLBACK_MS guard time. A value too high introduces a extra throttle and makes more packets to be sent in bursts and not in steady state flow. --- OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ClientStack/Linden') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 45013b3..33375ff 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs @@ -700,7 +700,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP } - const int MIN_CALLBACK_MS = 30; + const int MIN_CALLBACK_MS = 10; /// /// Does an early check to see if this queue empty callback is already -- cgit v1.1