From 5d6c9644faf6aeac38410af9cff97adfef88d7aa Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 10 Aug 2011 01:47:37 +0100 Subject: early code to allow scripts to force npcs not to fly when moving to target this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final. --- OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/ClientStack/Linden/UDP') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 977918a..1d35973 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -231,7 +231,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP public event ScriptReset OnScriptReset; public event GetScriptRunning OnGetScriptRunning; public event SetScriptRunning OnSetScriptRunning; - public event Action OnAutoPilotGo; + public event Action OnAutoPilotGo; public event TerrainUnacked OnUnackedTerrain; public event ActivateGesture OnActivateGesture; public event DeactivateGesture OnDeactivateGesture; @@ -11628,9 +11628,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP locy = Convert.ToSingle(args[1]) - (float)regionY; locz = Convert.ToSingle(args[2]); - Action handlerAutoPilotGo = OnAutoPilotGo; + Action handlerAutoPilotGo = OnAutoPilotGo; if (handlerAutoPilotGo != null) - handlerAutoPilotGo(new Vector3(locx, locy, locz)); + handlerAutoPilotGo(new Vector3(locx, locy, locz), false); } /// -- cgit v1.1