From f61e54892f2284b6f89bacf3069467c05b2eea11 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 8 Dec 2011 18:34:23 +0000 Subject: On a new client circuit, send the initial reply ack to let the client know it's live before sending other data. This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before. This may stop some avatars appearing grey on login. This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces --- OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs index 737c654..fb94355 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs @@ -53,9 +53,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests public override void Update() {} public override void LoadWorldMap() {} - public override void AddNewClient(IClientAPI client, PresenceType type) + public override ISceneAgent AddNewClient(IClientAPI client, PresenceType type) { client.OnObjectName += RecordObjectNameCall; + + // FIXME + return null; } public override void RemoveClient(UUID agentID, bool someReason) {} -- cgit v1.1