From 2e9ef015f7b73a3942011a36a9f94ce59d848dc0 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 11 Oct 2012 23:58:37 +0100 Subject: Fix packetpool for ImprovedTerseObjectUpdate packets. These were neither being returned or in many places reused. Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency. --- OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs b/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs index 3d9f94f..fd6b0ed 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs @@ -47,7 +47,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP private PercentageStat m_packetsReusedStat = new PercentageStat( "PacketsReused", "Packets reused", - "simulator", + "clientstack", "simulator", StatVerbosity.Debug, "Number of packets reused out of all requests to the packet pool"); @@ -55,7 +55,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP private PercentageStat m_blocksReusedStat = new PercentageStat( "BlocksReused", "Blocks reused", - "simulator", + "clientstack", "simulator", StatVerbosity.Debug, "Number of data blocks reused out of all requests to the packet pool"); -- cgit v1.1