From faf6b568393d8edfed103e0a656c98322c195e95 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 17 Oct 2012 23:08:14 +0100 Subject: Explicitly return only the incoming AgentUpdate packet as this is the only one we pool atm, rather than attempting to return all incoming packets. --- OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 17 +++++++++++++++-- 1 file changed, 15 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 286d931..419de66 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs @@ -314,7 +314,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP base.StartOutbound(); - // This thread will process the packets received that are placed on the packetInbox Watchdog.StartThread( OutgoingPacketHandler, string.Format("Outgoing Packets ({0})", m_scene.RegionInfo.RegionName), @@ -930,6 +929,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP // Handle appended ACKs if (packet.Header.AppendedAcks && packet.Header.AckList != null) { +// m_log.DebugFormat( +// "[LLUDPSERVER]: Handling {0} appended acks from {1} in {2}", +// packet.Header.AckList.Length, client.Name, m_scene.Name); + for (int i = 0; i < packet.Header.AckList.Length; i++) udpClient.NeedAcks.Acknowledge(packet.Header.AckList[i], now, packet.Header.Resent); } @@ -939,6 +942,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP { PacketAckPacket ackPacket = (PacketAckPacket)packet; +// m_log.DebugFormat( +// "[LLUDPSERVER]: Handling {0} packet acks for {1} in {2}", +// ackPacket.Packets.Length, client.Name, m_scene.Name); + for (int i = 0; i < ackPacket.Packets.Length; i++) udpClient.NeedAcks.Acknowledge(ackPacket.Packets[i].ID, now, packet.Header.Resent); @@ -952,6 +959,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (packet.Header.Reliable) { +// m_log.DebugFormat( +// "[LLUDPSERVER]: Adding ack request for {0} {1} from {2} in {3}", +// packet.Type, packet.Header.Sequence, client.Name, m_scene.Name); + udpClient.PendingAcks.Enqueue(packet.Header.Sequence); // This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out, @@ -998,6 +1009,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (packet.Type == PacketType.StartPingCheck) { +// m_log.DebugFormat("[LLUDPSERVER]: Handling ping from {0} in {1}", client.Name, m_scene.Name); + // We don't need to do anything else with ping checks StartPingCheckPacket startPing = (StartPingCheckPacket)packet; CompletePing(udpClient, startPing.PingID.PingID); @@ -1286,7 +1299,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP // on to en-US to avoid number parsing issues Culture.SetCurrentCulture(); - while (base.IsRunningInbound) + while (IsRunningInbound) { try { -- cgit v1.1