From e144958e03a5c2bd723b43db75a926452af60e43 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 30 Sep 2014 18:41:04 +0100 Subject: Add "debug lludp throttle set" command to allow setting of parameters at runtime Can currently only set adaptive true|false, where adaptive = false --- .../Region/ClientStack/Linden/UDP/LLUDPServer.cs | 51 +++++++++++++++++++++- 1 file changed, 50 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 6e31322..259e1ba 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs @@ -782,6 +782,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP MainConsole.Instance.Commands.AddCommand( "Debug", false, + "debug lludp throttle set", + "debug lludp throttle set ", + "Set a throttle parameter for the given client.", + "Only current setting is 'adaptive' which must be 'true' or 'false'", + HandleThrottleSetCommand); + + MainConsole.Instance.Commands.AddCommand( + "Debug", + false, "debug lludp toggle agentupdate", "debug lludp toggle agentupdate", "Toggle whether agentupdate packets are processed or simply discarded.", @@ -850,6 +859,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP }); } + private void HandleThrottleSetCommand(string module, string[] args) + { + if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene) + return; + + if (args.Length != 8) + { + MainConsole.Instance.OutputFormat( + "Usage: debug lludp throttle set "); + return; + } + + string param = args[4]; + string rawValue = args[5]; + string firstName = args[6]; + string lastName = args[7]; + + if (param == "adaptive") + { + bool newValue; + if (!ConsoleUtil.TryParseConsoleBool(MainConsole.Instance, rawValue, out newValue)) + return; + + Scene.ForEachScenePresence(sp => + { + if (sp.Firstname == firstName && sp.Lastname == lastName) + { + MainConsole.Instance.OutputFormat( + "Setting param {0} to {1} for {2} ({3}) in {4}", + param, newValue, sp.Name, sp.IsChildAgent ? "child" : "root", Scene.Name); + + LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient; + udpClient.FlowThrottle.Enabled = newValue; +// udpClient.FlowThrottle.MaxDripRate = 0; +// udpClient.FlowThrottle.AdjustedDripRate = 0; + } + }); + } + } + private void HandleThrottleStatusCommand(string module, string[] args) { if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene) @@ -865,7 +914,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP string lastName = args[5]; Scene.ForEachScenePresence(sp => - { + { if (sp.Firstname == firstName && sp.Lastname == lastName) { MainConsole.Instance.OutputFormat( -- cgit v1.1