From b16bc7b01ca0691758e66f85238d657f02271082 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 27 Sep 2013 19:14:21 +0100 Subject: refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. Adds IScene.CloseAgent() to replace RemoveClient() --- OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 9504f15..5296a6d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs @@ -1893,7 +1893,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP client.Kick("Simulator logged you out due to connection timeout."); } - m_scene.IncomingCloseAgent(client.AgentId, true); + m_scene.CloseAgent(client.AgentId, true); } private void IncomingPacketHandler() @@ -2234,7 +2234,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (!client.IsLoggingOut) { client.IsLoggingOut = true; - m_scene.IncomingCloseAgent(client.AgentId, false); + m_scene.CloseAgent(client.AgentId, false); } } } -- cgit v1.1