From 1b265b213b65076ee346d85f62d2d61a72ea3ca6 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Wed, 10 Jul 2013 16:09:45 -0700 Subject: Added show client-stats [first last] command to expose what viewers are requesting. --- .../Region/ClientStack/Linden/UDP/LLUDPClient.cs | 27 +++++++++++----------- 1 file changed, 13 insertions(+), 14 deletions(-) (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 621e0fd..7749446 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs @@ -159,6 +159,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC private int m_maxRTO = 60000; + private ClientInfo m_info = new ClientInfo(); + /// /// Default constructor /// @@ -240,20 +242,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP // TODO: This data structure is wrong in so many ways. Locking and copying the entire lists // of pending and needed ACKs for every client every time some method wants information about // this connection is a recipe for poor performance - ClientInfo info = new ClientInfo(); - info.pendingAcks = new Dictionary(); - info.needAck = new Dictionary(); - - info.resendThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate; - info.landThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate; - info.windThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate; - info.cloudThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate; - info.taskThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate; - info.assetThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate; - info.textureThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate; - info.totalThrottle = (int)m_throttleCategory.DripRate; - - return info; + + m_info.resendThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate; + m_info.landThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate; + m_info.windThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate; + m_info.cloudThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate; + m_info.taskThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate; + m_info.assetThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate; + m_info.textureThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate; + m_info.totalThrottle = (int)m_throttleCategory.DripRate; + + return m_info; } /// -- cgit v1.1