From 7c4e0ff03c5ba9331feb777247594e94fc0f7ac1 Mon Sep 17 00:00:00 2001 From: teravus Date: Wed, 30 Jan 2013 06:22:05 -0500 Subject: * Adds a satisfying angular roll when an avatar is flying and turning. (General, not physics). Makes flying not feel as stiff. --- OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 0ccd69a..88b64f5 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -4893,7 +4893,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP // may improve movement smoothness. // acceleration = new Vector3(1, 0, 0); - angularVelocity = Vector3.Zero; + angularVelocity = presence.AngularVelocity; rotation = presence.Rotation; if (sendTexture) -- cgit v1.1