From d358125cac4e01194dae4b1f0bc9afc87e463f76 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 22 Sep 2011 00:16:05 +0100 Subject: Reinstate option to land an npc when it reaches a target. This is moved into ScenePresence for now as a general facility --- OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index b5c6742..ce2ff86 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -231,7 +231,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP public event ScriptReset OnScriptReset; public event GetScriptRunning OnGetScriptRunning; public event SetScriptRunning OnSetScriptRunning; - public event Action OnAutoPilotGo; + public event Action OnAutoPilotGo; public event TerrainUnacked OnUnackedTerrain; public event ActivateGesture OnActivateGesture; public event DeactivateGesture OnDeactivateGesture; @@ -11640,9 +11640,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP locy = Convert.ToSingle(args[1]) - (float)regionY; locz = Convert.ToSingle(args[2]); - Action handlerAutoPilotGo = OnAutoPilotGo; + Action handlerAutoPilotGo = OnAutoPilotGo; if (handlerAutoPilotGo != null) - handlerAutoPilotGo(new Vector3(locx, locy, locz), false); + handlerAutoPilotGo(new Vector3(locx, locy, locz), false, false); } /// -- cgit v1.1