From 629138d4fa16821d9572b58abe234b973ccf945e Mon Sep 17 00:00:00 2001 From: Melanie Date: Wed, 19 Sep 2012 13:01:34 +0200 Subject: Change texture price back to 10 C$ --- OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs') diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs index ece40ac..44a2914 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs @@ -36,9 +36,8 @@ namespace OpenSim.Region.ClientStack.Linden // this parameters scale them to basic cost ( so 1.0 translates to 10 ) public float ModelMeshCostFactor = 1.0f; // scale total cost relative to basic (excluding textures) - public float ModelTextureCostFactor = 0.25f; //(2.5c$) scale textures fee to basic. - // promote integration in a model - // since they will not show up in inventory + public float ModelTextureCostFactor = 1.00f; // keep full price because texture price + // is based on it's storage needs not on usability public float ModelMinCostFactor = 0.5f; // minimum total model free excluding textures // itens costs in normalized values -- cgit v1.1