From c5de9840b05514eb659696239593e51e636398b8 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 16 Apr 2013 21:58:24 +0100
Subject: refactor: Remove IClientNetworkServer.NetworkStop() in favour of
existing Stop().
This was an undocumented interface which I think was for long defunct region load balancing experiments.
Also adds method doc for some IClientNetworkServer methods.
---
OpenSim/Region/ClientStack/IClientNetworkServer.cs | 15 +++++++++++++--
1 file changed, 13 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/ClientStack/IClientNetworkServer.cs')
diff --git a/OpenSim/Region/ClientStack/IClientNetworkServer.cs b/OpenSim/Region/ClientStack/IClientNetworkServer.cs
index 54a441b..bb7e6d0 100644
--- a/OpenSim/Region/ClientStack/IClientNetworkServer.cs
+++ b/OpenSim/Region/ClientStack/IClientNetworkServer.cs
@@ -38,11 +38,22 @@ namespace OpenSim.Region.ClientStack
IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource,
AgentCircuitManager authenticateClass);
- void NetworkStop();
bool HandlesRegion(Location x);
- void AddScene(IScene x);
+ ///
+ /// Add the given scene to be handled by this IClientNetworkServer.
+ ///
+ ///
+ void AddScene(IScene scene);
+
+ ///
+ /// Start sending and receiving data.
+ ///
void Start();
+
+ ///
+ /// Stop sending and receiving data.
+ ///
void Stop();
}
}
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