From c5de9840b05514eb659696239593e51e636398b8 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 16 Apr 2013 21:58:24 +0100 Subject: refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Stop(). This was an undocumented interface which I think was for long defunct region load balancing experiments. Also adds method doc for some IClientNetworkServer methods. --- OpenSim/Region/ClientStack/IClientNetworkServer.cs | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ClientStack/IClientNetworkServer.cs') diff --git a/OpenSim/Region/ClientStack/IClientNetworkServer.cs b/OpenSim/Region/ClientStack/IClientNetworkServer.cs index 54a441b..bb7e6d0 100644 --- a/OpenSim/Region/ClientStack/IClientNetworkServer.cs +++ b/OpenSim/Region/ClientStack/IClientNetworkServer.cs @@ -38,11 +38,22 @@ namespace OpenSim.Region.ClientStack IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager authenticateClass); - void NetworkStop(); bool HandlesRegion(Location x); - void AddScene(IScene x); + /// + /// Add the given scene to be handled by this IClientNetworkServer. + /// + /// + void AddScene(IScene scene); + + /// + /// Start sending and receiving data. + /// void Start(); + + /// + /// Stop sending and receiving data. + /// void Stop(); } } -- cgit v1.1