From 875211b262ecda2eced68b217221dead20cbdb6b Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Sat, 29 Mar 2008 22:18:44 +0000 Subject: * Various 1.19.0.5 grid inventory request fixes. These will only take affect once the region and the grid servers have upgraded to this revision * You may also need to clear your cache before seeing any effect. * These fixes may or may not affect inventory on the RC client. * These fixes should make non-root folders work better, stop inventory failure on first login, allow trash to be emptied and make texture picker in object edit view work properly * Fixes are 1) make initial root folder request wait for async inventory delivery, 2) deliver all folders in the initial login skeleton, not just the root child ones and 3) deal with situations where we receive child folders from the inventory service before their parent is received. --- OpenSim/Region/ClientStack/ClientView.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'OpenSim/Region/ClientStack/ClientView.cs') diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index 971c295..a8762e4 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs @@ -1148,10 +1148,7 @@ namespace OpenSim.Region.ClientStack public void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List items, List folders, bool fetchFolders, bool fetchItems) - { - // XXX Very temporarily, always fetch the folders - fetchFolders = true; - + { // An inventory descendents packet consists of a single agent section and an inventory details // section for each inventory item. The size of each inventory item is approximately 550 bytes. // In theory, UDP has a maximum packet size of 64k, so it should be possible to send descendent -- cgit v1.1