From 421730d972dca49ffd16b7dccd800b51ba5c20ac Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Fri, 25 Apr 2008 09:47:21 +0000 Subject: * Used thomas' patch m884 as an example to make HUD attachments work. While I didn't use the patch directly, I did use the following from the patch to convert the uint value into the byte: (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16)) --- OpenSim/Region/ClientStack/ClientView.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ClientStack/ClientView.cs') diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index 5b9bfdb..db0b2cd 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs @@ -2062,7 +2062,7 @@ namespace OpenSim.Region.ClientStack // Item from inventory??? outPacket.ObjectData[0].NameValue = Helpers.StringToField("AttachItemID STRING RW SV " + objectID.UUID); - outPacket.ObjectData[0].State = (byte)(((byte)AttachPoint) << 4); + outPacket.ObjectData[0].State = (byte)((AttachPoint % 16) * 16 + (AttachPoint / 16)); } // Sound Radius -- cgit v1.1